Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Data Science | 2 |
Learner Engagement | 2 |
Skill Development | 2 |
After School Programs | 1 |
College Students | 1 |
Computer Simulation | 1 |
Data Analysis | 1 |
Educational Games | 1 |
Foreign Countries | 1 |
Gamification | 1 |
Junior High School Students | 1 |
More ▼ |
Author
Haruki Miyakawa | 1 |
Toshiya Arakawa | 1 |
Publication Type
Collected Works - Serial | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Editorial Projects in Education, 2024
Problem-based learning ignites hands-on exploration, ignites curiosity, and sparks lifelong problem-solvers. This Spotlight will help readers learn how virtual reality can be used for unique problem-solving and engagement; explore how students are publishing their research in peer-reviewed journals; uncover how after-school programs are helping…
Descriptors: Problem Based Learning, Computer Simulation, Problem Solving, Participative Decision Making
Toshiya Arakawa; Haruki Miyakawa – Technology, Knowledge and Learning, 2025
Data science education in Japan extends from elementary to high school students. However, some studies show that this has not enhanced interest or curiosity in data science. Therefore, gamification appears to be an efficient method for encouraging high school students' interest in data science, with research indicating that video games are…
Descriptors: Data Science, Educational Games, Statistics Education, Foreign Countries