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Collette Marie Lere' London – ProQuest LLC, 2024
The purpose of this quantitative, quasi-experimental study was to determine if, and to extent, there is a statistically significant difference between pre and posttest critical thinking scores of U.S. Navy Operations Specialist A-school participants in an adaptive technology training environment and those in the traditional learning environment.…
Descriptors: Military Training, Armed Forces, Critical Thinking, Skill Development
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Sonia Armas-Arias; María Esther Alcántara Gutiérrez; Mireya Ramírez Martínez – International Association for Development of the Information Society, 2023
The digital age 4.0 governs the progress of society and individuals require the acquisition of skills to face this reality. Education is the only way that will allow human beings to adapt to the new global challenges. Therefore, the achievement of productive experiences must be the priority of the current educational system to train competent…
Descriptors: Digital Literacy, Productive Thinking, Learning Experience, Learning Strategies
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Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
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Eija Raatikainen; Jyrki Konkka; Katriina Rantala-Nenonen – Higher Education, Skills and Work-based Learning, 2025
Purpose: The purpose of this study is to explore Master of Social Services students' (MSS) thoughts of transversal skills in higher education studies and working life practice. Transversal skills are general skills that are transferable from field to field. For instance, transversal skills can promote individuals' employability in the labor market…
Descriptors: Foreign Countries, Skill Development, Higher Education, Masters Programs
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Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
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Orr, Margaret Terry – Journal of Research on Leadership Education, 2020
This article provides conclusions and reflection on the three articles in this special issue. It unpacks how and in what ways active learning prepares educational leaders and draws lessons for future use: the action within context, reflection, frameworks, the intended learning, and how learning is structured and facilitated. It concludes with a…
Descriptors: Reflection, Active Learning, Leadership Training, Principals
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Balconi, Michela; Angioletti, Laura; Cassioli, Federico – Learning Organization, 2023
Purpose: The purpose of this study is to investigate the effects of the remote training process on distance learning with the application of neurometrics and investigate the features of the training that promote better synchronization between trainers and trainees in terms of cognitive and emotional processes favorable to learning, during a…
Descriptors: Electronic Learning, Job Training, Neurology, Synchronous Communication
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Neriz, Liliana; Núñez, Alicia; Fuentes-Caceres, Veronica; Ramis, Francisco; Jerez, Oscar – Innovations in Education and Teaching International, 2020
Nowadays the business world is characterized by vertiginous changes making work environments more complex and uncertain. This scenario requires professionals with practical experience. While students and new graduates often gain practical experience through internships or part-time jobs, universities can play an active role in developing the…
Descriptors: Simulation, Active Learning, Training Methods, Business Administration Education
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Kaya, Mehmet Fatih; Ulutas, Mustafa – Shanlax International Journal of Education, 2022
The main idea skill presents a structure that is the basis of all kinds of understanding and narration activities. In this respect, while it covers all language skills, it also lays the groundwork for all learning levels and lessons because people communicate through meaning transfer. Therefore, the importance of main idea teaching is not limited…
Descriptors: Teaching Methods, Transfer of Training, Learning Processes, Research Reports
Rosiane Lesperance – ProQuest LLC, 2021
Scientific literacy entails mastery of basic scientific thinking practices. Rather than focus attention exclusively on students' acquisition of science content knowledge, students should be engaged in the practice of science in order to support development of the critical thinking skills essential to scientific work. Previous research (Kuhn et…
Descriptors: Skill Development, Science Education, Scientific Literacy, Mastery Learning
Beatrice Ann Majka – ProQuest LLC, 2020
Virtual Reality and education have been evolving for many years, moving from in-person classroom and online sessions to utilizing Virtual reality for training. Virtual reality allows students to actively engage with training rather than being passive in a classroom. The virtual world has been moving forward as a new tool to assist with…
Descriptors: Computer Simulation, Computer Assisted Instruction, Job Training, Job Skills
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Atkinson, Christopher L. – Teaching Public Administration, 2021
This paper considers online courses in human resources, public budgeting, and public procurement, within a public administration program, developed and taught during one calendar year at a public regional university in the southeastern United States. Each course had an underpinning of required reading, but also included individual and…
Descriptors: Public Administration Education, Online Courses, Electronic Learning, Learning Processes
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Turan, Mehmet Behzat; Disçeken, Osman – Journal of Education and Training Studies, 2019
The purpose of this research is to examine the effects of imagination and cognitive learning exercises, which are applied to increase the success of elite handball players, on their balance skills. The research group consists of a total of 36 voluntary male athletes, 18 of which are the control group and 18 of them are the experimental group, aged…
Descriptors: Foreign Countries, Outcomes of Education, Learning Processes, Imagination
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Hesseg, Rinatia Maaravi; Gal, Carmit; Karni, Avi – Learning & Memory, 2016
We tested the notion that action observation engages learning processes and mnemonic representations overlapping with those engaged in actual performance. An identical number of training instances, actual performance, or observation, was afforded on a finger opposition sequence task. Both training modes resulted in immediate gains in performance,…
Descriptors: Observation, Learning Processes, Mnemonics, Training
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John A. C. Hattie; Gregory M. Donoghue – npj Science of Learning, 2016
The purpose of this article is to explore a model of learning that proposes that various learning strategies are powerful at certain stages in the learning cycle. The model describes three inputs and outcomes (skill, will and thrill), success criteria, three phases of learning (surface, deep and transfer) and an acquiring and consolidation phase…
Descriptors: Learning Strategies, Learning Processes, Models, Transfer of Training
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