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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Lee Fallin; Catherine Turton – Journal of Learning Development in Higher Education, 2025
This opinion piece argues that Design Thinking (DT) can facilitate a more empathetic and student-centred approach to service development and problem-solving in Learning Development (LD). While DT is already established within higher education, we argue it is still underutilised, especially in the context of LD. We start by unpacking the…
Descriptors: Design, Thinking Skills, Student Centered Learning, Problem Solving
Mohamad Ikram Zakaria; Chuzairy Hanri; Sri Hastuti Noer; Mella Triana; Widyastuti – Journal of Education and Learning (EduLearn), 2025
Education 4.0 strongly promotes the development of communication, collaboration, critical thinking, and creativity (4C) skills among students. Consequently, it is crucial for mathematics teachers to integrate activities that facilitate the cultivation of these skills. However, the scarcity of resources, such as recommended instructional…
Descriptors: Skill Development, Learning Activities, Mathematics Teachers, Mathematics Instruction
Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
Shah, Naimatullah; Bano, Safia; Saraih, Ummi Naiemah; Abdelwahed, Nadia A. Abdelmegeed; Soomro, Bahadur Ali – Education & Training, 2023
Purpose: In the digital age, the development of students' career intentions requires serious concentration since these are associated with the students' future employment and, ultimately, their survival. This study attempted to demonstrate in Pakistan's Higher Educational Institutes ("HEIs") the role of soft skills towards the students'…
Descriptors: Career Development, Occupational Aspiration, Soft Skills, Skill Development
Tippawan Meepung – Journal of Education and Learning, 2025
This study explores the development and evaluation of a digital learning ecosystem through metaverse experiences aimed at enhancing the competencies of modern digital entrepreneurs. The objectives were as follows: (1) to study the digital learning ecosystem through metaverse experiences, (2) to design and develop a digital learning ecosystem using…
Descriptors: Electronic Learning, Ecology, Artificial Intelligence, Skill Development
Andri Ioannou; Ourania Miliou; Maria Adamou; Andreas Kitsis; Stella Timotheou; Aekaterini Mavri – Education and Information Technologies, 2025
Despite the opportunities that makerspaces and FabLabs offer for the development of 21st-century skills, understanding how these skills are being practiced and assessed in these spaces has been proven challenging. In this work, we address this gap through an interview study investigating 13 maker-educators' practices across different makerspaces…
Descriptors: 21st Century Skills, Shared Resources and Services, Learning Laboratories, National Curriculum
Sarraf, Krista Speicher – Written Communication, 2023
Writing studies must conduct replicable, aggregable, and data-supported (RAD) research to understand the relationship between creativity and writing, including how writers use creative thinking to generate texts and how environmental factors mediate writers' engagement with creative thinking. This article traces research on creativity from…
Descriptors: Writing Research, Writing Skills, Creative Writing, Creative Thinking
Erol, Ahmet; Erol, Mustafa; Basaran, Mustafa – European Early Childhood Education Research Journal, 2023
The study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students…
Descriptors: Foreign Countries, Art Education, STEM Education, Creativity
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Laura Thomsen Morello – ProQuest LLC, 2024
This dissertation develops and evaluates the validity and reliability of the Skills Self-Efficacy Scale for Adolescents (SSES-A), a measure designed to assess adolescents' self-efficacy in critical future skills: problem-solving, communication, creativity, collaboration, and critical thinking. Anchored in Social Cognitive Theory and Psychometric…
Descriptors: Measures (Individuals), Development, Validity, Self Efficacy
Jan Olsson; Carina Granberg – Mathematical Thinking and Learning: An International Journal, 2024
Studies have shown that learning mathematics through programming can be complex and that the programming itself might even hamper students' learning. However, few studies have focused on the role of the teacher and the teacher-student interaction that aims to support students' learning when using programming. The present study examines a didactic…
Descriptors: Teacher Student Relationship, Communication (Thought Transfer), Creativity, Thinking Skills
Pekbay, Canay; Kahraman, Emine – Electronic Journal for Research in Science & Mathematics Education, 2023
The aim of this study was to investigate the effect of design-based STEM activities developed by prospective secondary school maths teachers on their problem-solving skills and scientific creativity. An explanatory sequential mixed methods design was used in the current study, involving 45 senior students (i.e., prospective secondary school maths…
Descriptors: Foreign Countries, STEM Education, Learning Activities, Secondary School Teachers
Robin H. Willemsen; Isabelle C. de Vink; Evelyn H. Kroesbergen; Ard W. Lazonder – Journal of Creative Behavior, 2024
This intervention study examined the effectiveness of instructional support tailored toward two techniques (i.e., random associations and constraint identification) to strengthen children's creative problem-solving skills within upper-elementary science education. Five inquiry-based science lessons with ample opportunity for creative…
Descriptors: Problem Solving, Elementary School Students, Intervention, Science Education