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Robert L. Moore; Sophia Soomin Lee; Amanda Taylor Pate; Amanda J. Wilson – Distance Education, 2025
This systematic review synthesizes 14 peer-reviewed studies from 2015 to 2023, focusing on the assessment methods and delivery of digital microcredentials. Microcredentials provide specialized, focused content and recognize professional learning or competency in specific skills. This paper defines digital microcredentials as those offered in an…
Descriptors: Literature Reviews, Microcredentials, Evaluation Methods, Program Evaluation
UK Department for Education, 2024
Supported internships are a structured, work-based study programme for 16 to 24-year-olds with special educational needs and disabilities (SEND) who have an education, health and care (EHC) plan. The Department for Education (DfE) aims to strengthen the supported internship programme, by making an £18m investment in activity to allow the supported…
Descriptors: Program Evaluation, Internship Programs, Foreign Countries, Supported Employment
Bufford, Teresa; Aralis, Hilary; Kataoka, Sheryl; Lee, Sung-Jae; Lavelle Trinh, Carla; Lester, Patricia – Prevention Science, 2023
Evidence-based health interventions are frequently translated into real-world settings where practical needs drive changes to intervention protocols. Due to logistical and resource constraints, these naturally arising adaptations are rarely assessed for comparative effectiveness using a randomized trial. Nevertheless, when observational data are…
Descriptors: Statistical Analysis, Intervention, Program Evaluation, Resilience (Psychology)
Mark Prendergast; Annette Forster; Niamh O'Meara; Kathy O'Sullivan; Fiona Faulkner – Irish Educational Studies, 2025
Despite the clear and obvious need for adults to be proficient in numeracy, international studies suggest that many continue to struggle in this area. In Ireland, one of the main challenges continues to be the availability of effective adult numeracy education. This is a diverse sector, and little is known about the varied provision of adult…
Descriptors: Adult Education, Numeracy, Faculty Development, Adult Educators
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Paul M. Wright; Kevin Andrews Richards; James D. Ressler – Journal of Teaching in Physical Education, 2024
Purpose: Although physical education (PE) leadership programs are widespread, little research has examined the PE leaders' perceptions of these experiences. The purpose of this study was to assess student ratings of developmental experiences in a PE leadership program compared with ratings of the typical PE student experience. Method: A matched…
Descriptors: Student Attitudes, High School Students, Physical Education, Leadership Training
Clark, Noelle; Hsu, Jeremy L. – CBE - Life Sciences Education, 2023
Learning goals and objectives are a key part of instruction, informing curricular design, assessment, and learning. These goals and objectives are also applied at the programmatic level, with program learning outcomes (PLOs) providing insight into the skills that undergraduate biology programs intend for their students to master. PLOs are mandated…
Descriptors: Biology, Outcomes of Education, Undergraduate Students, Skill Development
Tiffany-Anne M. Elliott – Assessment Update, 2025
The robust body of literature on the benefits of tutoring services clearly indicates a strong correlation between tutoring and student success. The students who most need tutoring, however, are least likely to utilize it. Because of this challenge, a writing center serving a medium-sized Midwestern community college explored how implementing…
Descriptors: Community Colleges, Writing (Composition), Laboratories, Pilot Projects
Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
Ernesto Pacheco-Velazquez; Virginia Rodés; David Salinas-Navarro – Journal of Technology and Science Education, 2024
This study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex scenarios, particularly in undergraduate logistics education. A key component of the three year study is LOST (Logistics Education Simulator), a serious game platform,…
Descriptors: Skill Development, Game Based Learning, Undergraduate Students, Foreign Countries
Bünyamin Ispir; Ali Yildiz – Online Submission, 2023
The purpose of this study is to analyze the findings of studies on digital storytelling in the field of classroom education in Turkey using the systematic review method and determine the type of distribution that exists. The study analyzed 36 scientific publications made until the end of 2021. ERIC, Web of Science, Ulakbim, Google Scholar and…
Descriptors: Foreign Countries, Story Telling, Educational Technology, Technology Uses in Education
Mareen Wienand; Tobias Wulfert; Hiep Hoang – Discover Education, 2024
Enterprise systems are complex information systems that are inevitable for companies' success. As enterprise systems are only successful when used continuously and efficiently by end-users, knowledge on how to use them has become an important skill for employees. Research and practice favor an early obtainment of these skills for employees. Thus,…
Descriptors: Electronic Learning, Higher Education, Design, Information Systems
Ágústa Á. Arnardóttir; Laufey Á. Guðmundsdóttir; Dagmar Kr. Hannesdóttir; Freyr Halldórsson; Helga Auðardóttir; Berglind Sveinbjörnsdóttir – Journal of Autism and Developmental Disorders, 2025
Purpose: Social skills difficulties among children on the autism spectrum can impede social, emotional, and academic development, especially with increasing age and social demands. This pilot study examined the efficacy of a 5-week skill-building program for children on the autism spectrum. Although effective social skills programs are available…
Descriptors: Pilot Projects, Program Evaluation, Friendship, Interpersonal Competence
Phillips, DerNecia A. – ProQuest LLC, 2023
The General Educational Development (GED) is a high school equivalency credential sought after by millions of Americans who do not hold a traditional high school diploma. This program evaluation offers insight to a local adult GED program as it seeks to increase the retention and GED completion rates of the students in their program. The…
Descriptors: Adult Education, High School Equivalency Programs, Program Evaluation, Barriers
Zhou, Yun; Xu, Tao; Yang, Han; Li, Shiqian – IEEE Transactions on Learning Technologies, 2022
Existing research on spatial ability recognizes the critical role played by spatial visualization and mental rotation. Recent evidence suggests that external visualization and manipulation can boost spatial thinking. The virtual environment provides an exciting opportunity so that many spatial ability training tasks based on reading printed…
Descriptors: Spatial Ability, Visualization, Computer Simulation, Training