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Showing 1 to 15 of 22 results Save | Export
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Tessier, Virginie; Carbonneau-Loiselle, Mathilde – International Journal of Art & Design Education, 2023
This article seeks to contribute to the reflection around the training of future designers regarding teamwork. Collaboration, teamwork and negotiations are common everyday interactions that are now known to contribute positively to the design process. This article builds on a theoretical model that was initially proposed as a Ph.D. thesis…
Descriptors: Design, Teamwork, Cooperative Learning, Program Implementation
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Eva Guijarro; Carlos Evangelio; Luis Estrada-Oliver; Zachary Wahl-Alexander – Journal of Physical Education, Recreation & Dance, 2024
The implementation of projects that go beyond the boundaries of schools can connect people in different countries and enhance the development of the well-known objectives of physical education (e.g., health development, teamwork, or responsibility), with the addition of specific skills (e.g., intercultural awareness, language learning, or…
Descriptors: Counties, Physical Education, Skill Development, Athletics
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Mitka, Malgorzata M.; Narayanswamy, Shruti; Smith, Ian – Journal of University Teaching and Learning Practice, 2023
The ability to work effectively in a diverse team is a valuable skill which is transferable to many contexts. As such, it is important to build this skill through deliberate, targeted, and meaningful learning activities in higher education. The Vertically Integrated Projects (VIP) model enhances team diversity by combining students from different…
Descriptors: Teamwork, Cooperative Learning, Transfer of Training, Skill Development
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Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
State Implementation and Scaling-up of Evidence-based Practices Center, 2020
This guide provides learning resources on the Active Implementation Hub for the Active Implementation Frameworks' concepts, practices, tools, and necessary skills. These skills and abilities are essential to implementation capacity development and systems change for successful scaling of effective innovations. This guide begins with an overview of…
Descriptors: Skill Development, Program Implementation, Teamwork, Improvement
Bensley, Kelsee Ann – ProQuest LLC, 2021
Students with Emotional and Behavioral Disabilities (EBDs) are often pushed out of the least restrictive schooling environment due to schools' inability to meet their unique learning needs (OSEP, 2020). School-Wide Positive Behavior Interventions and Supports (SW-PBIS) is a research-based framework for helping school teams establish social and…
Descriptors: Emotional Disturbances, Behavior Disorders, Students with Disabilities, Positive Behavior Supports
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Geraskin, Nikolay I.; Krasnoborodko, Andrey A.; Glebov, Vasily B. – Industry and Higher Education, 2020
This article summarises the results of a preliminary feasibility study and the experience of implementing Conceive-Design-Implement-Operate (CDIO) ideas during 2016-2019 in the education of nuclear specialists. The study is a form of empirical research. The results and findings regarding implementation of the CDIO approach are presented in…
Descriptors: Engineering Education, Nuclear Energy, Foreign Countries, Graduate Students
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Boehm, Rodney – Advances in Engineering Education, 2020
Entrepreneurial skills are being sought by companies as they consider college graduates, particularly engineers, for future employment. Technical skills have become the baseline while the ability to apply these skills in a business environment has become a key differentiator in the value of employees in corporate environments. To address this need…
Descriptors: Engineering Education, Entrepreneurship, Design, Extracurricular Activities
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Carmen L. Huffman; April C. Tallant; Shawna C. Young – Student Success, 2019
DegreePlus is a recently developed program at Western Carolina University (WCU) that aims to develop transferable skills, including professionalism, cultural responsiveness, leadership and teamwork, in students via their participation in extracurricular activities. A mixed-methods study that included focus groups and a survey was used to identify…
Descriptors: Program Development, Program Implementation, Extracurricular Activities, Professionalism
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Raycheva, Regina Pavlova; Angelova, Desislava Ivanova; Vodenova, Pavlina Minkova – European Journal of Engineering Education, 2017
Using a students' workshop as a laboratory, this article summarises the observation of three years' implementation of a new study module for a Bachelor Program in Engineering Design (Interior and Furniture Design) at the University of Forestry, Sofia, Bulgaria. The article offers an analysis of group dynamics and the difficulties and issues…
Descriptors: Active Learning, Student Projects, Engineering Education, Design
Center for IDEA Early Childhood Data Systems (DaSy), 2018
This guidance document is designed to support state and local technical assistance (TA) providers in implementing effective professional development (PD) on the Child Outcomes Summary (COS) process with early intervention and early childhood special education practitioners. This document provides an overview of national resources and materials…
Descriptors: Guidance, Early Childhood Education, Special Education, Technical Assistance
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Lleó, A.; Agholor, D.; Serrano, N.; Prieto-Sandoval, V. – European Journal of Engineering Education, 2018
This article describes an action research (AR) project for designing and implementing a structured mentoring programme in a Spanish university. A student affairs unit, a team of researchers, faculty-mentors and student-protégés worked together on three cycles of AR. The result is a programmatic mentoring programme for the development of…
Descriptors: Mentors, Action Research, Program Descriptions, Trust (Psychology)
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Probst, Kristi M.; Walker, Virginia L. – Journal of Visual Impairment & Blindness, 2017
Introduction: This study evaluated the effectiveness of a workshop and follow-up coaching sessions on the implementation of the system of least prompts procedure by classroom team members and explored whether this intervention resulted in personal hygiene skill acquisition by a male high school student with comorbid visual impairment and autism…
Descriptors: Teaching Methods, Visual Impairments, High School Students, Autism
Rappaport, Shelley; Grossman, Jean; Garcia, Ivonne; Zhu, Pei; Avila, Osvaldo; Granito, Kelly – MDRC, 2017
To succeed in today's economy, students need both proficiency in the "three Rs" (reading, writing and arithmetic) and strong applied skills. Communication skills, team work, and critical thinking have long been at the top of employers' lists of applied skills they seek in employees. States are responding to employers' needs by putting in…
Descriptors: Group Activities, Cooperative Learning, Teaching Methods, Middle School Students
Kimberly D. Becker; Catherine P. Bradshaw; Celene Domitrovich; Nicholas S. Ialongo – Grantee Submission, 2013
This study explored the association between coaching and the implementation of the Good Behavior Game (GBG) by 129 urban elementary school teachers. Analyses involving longitudinal data on coaching and teacher implementation quality indicated that coaches strategically varied their use of coaching strategies (e.g., modeling, delivery) based on…
Descriptors: Coaching (Performance), Urban Schools, Elementary School Teachers, Program Implementation
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