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Alexis Guethler – Education and Information Technologies, 2024
Asynchronous online learning has grown in popularity due to its flexibility in providing higher education access to learners regardless of distance, transportation, and scheduling constraints. However, for successful online learning, students must adapt and intensify the self-regulated learning (SRL) skills they developed in face-to-face settings…
Descriptors: Intervention, Reflection, Prompting, Self Management
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Cloude, Elizabeth B.; Carpenter, Dan; Dever, Daryn A.; Azevedo, Roger; Lester, James – Journal of Learning Analytics, 2021
Reflection is critical for adolescents' problem solving and learning in game-based learning environments (GBLEs). Yet challenges exist in the literature because most studies lack a theoretical perspective and clear operational definition to inform how and when reflection should be scaffolded during game-based learning. In this paper, we address…
Descriptors: Game Based Learning, Video Games, Learning Analytics, Microbiology
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Cameron Frichtel, Monica J. – Journal of Dance Education, 2017
This study emerged out of collaboration between an artist-educator and a dance researcher. It explores student experience participating in a school based dance outreach program at an urban elementary school. The program is supported by a local, contemporary dance company. The artist-educator approaches teaching and curriculum with values shared by…
Descriptors: Dance Education, Outreach Programs, Urban Schools, Elementary School Students
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Meehlhause, Kellie – Communications in Information Literacy, 2016
For almost 40 years, the Minute Paper has been a quick and easy means of learning assessment, both in the college classroom and in library instruction. More recently, the use of social media, particularly selfies, has gained popularity by connecting with students through the technology with which they are most familiar. This article makes the case…
Descriptors: Information Literacy, Student Evaluation, College Students, Library Instruction