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Alejandra J. Magana; Joreen Arigye; Abasiafak Udosen; Joseph A. Lyon; Parth Joshi; Elsje Pienaar – International Journal of STEM Education, 2024
Background: This study posits that scaffolded team-based computational modeling and simulation projects can support model-based learning that can result in evidence of representational competence and regulatory skills. The study involved 116 students from a second-year thermodynamics undergraduate course organized into 24 teams, who worked on…
Descriptors: Scaffolding (Teaching Technique), Thermodynamics, Science Education, Undergraduate Study
English, Niall J. – Chemical Engineering Education, 2022
Molecular-, fluid- and field-dynamics simulation are becoming more mainstream tools for practicing process engineers; here, the academic community needs to pay close attention to "upskilling" demands from industry, where remote working/training emphasizes the need for sophisticated computational-engineering design tools with molecular…
Descriptors: Engineering Education, Skill Development, Computation, Design
Bayerlein, Leopold – Journal of University Teaching and Learning Practice, 2020
In this paper, the extent to which a compulsory non-placement work-integrated learning (WIL) activity, in the form of a simulated internship, in an Australian undergraduate accounting program, created learning outcomes for students with different levels of prior work-experience is assessed. The paper extends prior, theoretically based literature…
Descriptors: Prior Learning, Work Experience, Outcomes of Education, Simulation
Fischer, Beth A. – Journal of Political Science Education, 2019
Stories can be employed in a variety of ways in college classrooms--such as in case studies, simulations, and problem-based learning (PBL) activities. Sometimes these stories are historically accurate, while in other instances they are fictional. What might be the benefits and challenges of using fictional narratives? This article draws upon data…
Descriptors: Active Learning, Teaching Methods, Problem Based Learning, College Students
Gelot, Ludwig – Journal of Peace Education, 2019
Incomplete and insufficient university programmes in the field of Peace and Conflict Resolution have led to an important gap in knowledge, skills and abilities (KSA) among peacebuilders and peacekeepers. In theory, experiential learning through problem-based learning (PBL) and simulations should be able to address this gap. This article explores…
Descriptors: Peace, Teaching Methods, Conflict Resolution, Experiential Learning
Harris, Nicolette; Welch Bacon, Cailee E. – Athletic Training Education Journal, 2019
Objective: To systematically review current literature to determine whether active learning is more successful than passive learning at producing cognitive skills in health care professions students. Data Sources: An electronic search was conducted in 4 databases: EBSCO-CINAHL, EBSCO-Sport Discus, Educational Resources Information Center, and…
Descriptors: Active Learning, Cognitive Ability, Retention (Psychology), Blended Learning
Arantes do Amaral, Joao Alberto; Gonçalves, Paulo; Hess, Aurélio – Journal of Problem Based Learning in Higher Education, 2015
This article describes the project-based learning environment created to support project management graduate courses. The paper will focus on the learning context and procedures followed for 13 years, in 47 project-based learning MBA courses, involving approximately 1,400 students and 34 community partners.
Descriptors: Problem Based Learning, Active Learning, Student Projects, Program Administration
Leger, Pierre-Majorique; Charland, Patrick; Feldstein, Harvey D.; Robert, Jacques; Babin, Gilbert; Lyle, Derick – Journal of Information Technology Education, 2011
Enterprise Resource Planning (ERP) systems are commercial software packages that enable the integration of transactions-oriented data and business processes throughout an organization. Most of the world's largest organizations have already adopted an ERP system, and many mid-size organizations are turning to them as well. The implementation of an…
Descriptors: Program Effectiveness, Educational Technology, Simulation, Industry
Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews
Smith-Daniels, Dwight E.; Smith-Daniels, Vicki L. – Decision Sciences Journal of Innovative Education, 2008
The ability to plan and execute projects is a fundamental skill required among managers and business school graduates. In the opening phase of a project, the project team makes decisions about the relative priority of project time, cost, and performance objectives, oftentimes without complete information about customer and stakeholder…
Descriptors: Program Development, Problem Based Learning, Simulation, Business Administration Education
Fadde, Peter J. – Technology, Instruction, Cognition and Learning, 2009
This article introduces "expertise-based training" (XBT) as an instructional design theory that draws on the theories, findings, and methods of expertise research in order to create instructional strategies that can hasten the development of advanced learners into experts. The central tenants of XBT are: 1) Key cognitive sub-skills that…
Descriptors: Expertise, Training, Instructional Design, Skill Development

Barrows, Howard S.; Tamblyn, Robyn M. – Journal of Medical Education, 1977
The Portable Patient Problem Pack (P4), a method of simulating a patient's problem in a card deck format, is designed to develop the student's problem-solving or diagnostic skills in a manner consistent with the skills of the practicing clinician. Its effectiveness at McMaster University is reported. (LBH)
Descriptors: Clinical Diagnosis, Educational Media, Higher Education, Medical Education

Brown, Scott W.; Boyer, Mark A.; Mayall, Hayley J.; Johnson, Paula R.; Meng, Lin; Butler, Michael J.; Weir, Kimberly; Florea, Natalie; Hernandez, Magnolia; Reis, Sally – Instructional Science, 2003
Describes the GlobalEd project, which employs a technology-rich environment for high school students to participate in a simulation of international relations and negotiation via the Internet. Reports participants' changes in academic and technology self-efficacy skills and the use of educational technology and discusses results in terms of…
Descriptors: Cognitive Processes, Educational Technology, Gender Issues, International Relations
Ahamer, Gilbert – Simulation & Gaming, 2006
SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of…
Descriptors: Foreign Countries, Lesson Plans, Ethics, Problem Based Learning