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Stephy K. Sunny; K. Ramasamy – Journal of Applied Research in Higher Education, 2025
Purpose: The study aimed to assess the digital literacy skills of the students of Sacred Heart College, Chalakudy, to know whether they possess the digital literacy skills to perform well in the digital environment. The study also analyzed how digital literacy skills were affected by various factors. Design/methodology/approach: The study used…
Descriptors: Foreign Countries, Digital Literacy, College Students, Information Technology
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Zaid Alkouri; Yousef Wardat – International Electronic Journal of Mathematics Education, 2025
This study examined the impact of Collins Educative Solutions' mathematics curriculum, integrated with technological tools such as PhET simulations, on the mathematical skills of preschoolers in Jordan. The sample comprised 60 preschoolers from Irbid, Jordan, who were randomly assigned to either an experimental group or a control group. The…
Descriptors: Preschool Children, Intervention, Mathematics Curriculum, Technology Integration
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Ahmed Al Khateeb; Hind Alotaibi – Pegem Journal of Education and Instruction, 2024
The metaverse has the potential to revolutionise education in several ways. It can provide students with immersive learning experiences, allowing them to explore and interact with virtual worlds and objects that are difficult or impossible to replicate in the real world. Yet, studies investigating the impact of the metaverse on students' skills…
Descriptors: Computer Simulation, Technology Integration, Educational Environment, Academic Achievement
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Nicholas Swim; Regina Presley; Erica Thompson – Sport Management Education Journal, 2024
In today's technology-driven society, it is vital for students to be well prepared in digital competency when entering the workforce. More than ever, employers are seeking students with a clear understanding of digital literacy, especially in the sport management industry where the workforce has been quick to evolve and engage with new digital…
Descriptors: Electronic Learning, Technology Integration, Athletics, Digital Literacy
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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
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Yingjie Liu; Qinglong Zhan; Wenping Zhao – Interactive Learning Environments, 2024
This paper presents a systematic review of the application models, affects, and performance outcomes of VR/AR in vocational education. The analysis is based on journal articles retrieved from renowned databases such as Web of Science, Scopus, and EBSCO, spanning from January 2000 to January 2022. It highlights the pedagogical value of VR/AR in…
Descriptors: Computer Simulation, Artificial Intelligence, Vocational Education, Technology Uses in Education
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Khalid, Mohammad; Akanmu, Abiola; Murzi, Homero; Lee, Sang Won; Awolusi, Ibukun; Manesh, Daniel; Okonkwo, Chinedu – Journal of Civil Engineering Education, 2024
Construction, one of the largest industries in the world, consistently underperforms and faces barriers in leveraging the full potential of applying analytics to sensor data due to a lack of a skilled workforce. The prospects for data-driven solutions to address emerging construction challenges and enhance performance across project life cycles…
Descriptors: Construction Industry, Engineering, Job Skills, Measurement Equipment
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Emily J. Summers; Elahe Mahmoudi; Jonathan Vontsteen; Kimberly A. Conner; Megan C. Wiedeman – Journal of Interactive Learning Research, 2025
This study qualitatively examined an integrated cross-community approach to augmenting research courses with (a) non-competitive gamification and (b) AI. Unlike other studies, ours was proactive, non-COVID derived, non-competitive, and rooted in a variety of instructional and technology expertise resources. Its three aims were (1) increasing…
Descriptors: Gamification, Artificial Intelligence, Technology Uses in Education, Technology Integration
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Wenjuan Ma; Wenjing Ma; Yongbin Hu; Xinyu Bi – Education and Information Technologies, 2025
The integration of technology in higher education is constantly evolving, and the recent emergence of generative artificial intelligence (AI), particularly AI-based chatbots, presents both opportunities and challenges. This rapid advancement raises crucial questions about the effective and appropriate implementation of these tools in learning and…
Descriptors: Literature Reviews, Higher Education, Technology Uses in Education, Educational Technology
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Sharon Mistretta, Editor – IntechOpen, 2025
"Self-Regulated Learning--Insights and Innovations" explores the multifaceted nature of self-regulated learning (SRL) in today's dynamic educational landscape. This book serves as both a reflection on current SRL practices and a roadmap for future advancements. It offers a comprehensive look at SRL across diverse educational settings,…
Descriptors: Independent Study, Educational Innovation, Educational Practices, Artificial Intelligence
Eve Flores, Yennelly – ProQuest LLC, 2023
This investigation narrates how digital game playing while integrating augmented reality can help enhance higher-order thinking. Digital game playing, when referring to games played on computers, game consoles, or handhelds, can be considered a powerful learning tool in education. The central problem of this investigation lies in the fact that…
Descriptors: Play, Video Games, Computer Simulation, Thinking Skills
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Emmanuel Ayisi Abedi – Education and Information Technologies, 2024
Internationally and in Ghana, formal professional development is cited in many education policies as a focal lever for transforming pedagogy and engaging students in cognitively demanding learning processes with digital technologies. Yet, this expectation for technology integration has proven difficult to achieve for many teachers, often due to…
Descriptors: Faculty Development, Foreign Countries, Technology Uses in Education, Technology Integration
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Emmanuel Fokides; Georgia Lagopati – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This review's main objective was to examine the existing literature on the use of 3D printers in primary education, covering students aged six to twelve across general, special, and inclusive educational environments. Background: A review of the literature indicated a significant oversight -- prior reviews insufficiently distinguish…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Elementary School Students
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María de los Ángeles Domínguez-González; Antonio Luque de la Rosa; Carlos Hervás-Gómez; Pedro Román-Graván – Contemporary Educational Technology, 2025
Constant teacher training and up-dating is fundamental to provide quality teaching and learning. Digital competences are among the skills that teachers must acquire in order to improve the teaching and learning processes. The aim of the present study was to review the scientific production of the last five years regarding teacher digital…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Competence
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Adebowale Oluwasegun Adebagbo; Ibraheem A. Abdul; Kazeem Adetunji Sodiq – OTESSA Conference Proceedings, 2025
The teaching and learning innovations in this post-COVID pandemic study focus on improving content knowledge, pedagogy, instructional resources, the learning environment, and learning outcomes. Using technologies to provide sustainable interventions is good, but adopting innovative digital pedagogical resources to facilitate instructional…
Descriptors: MOOCs, Technology Uses in Education, Online Courses, Pedagogical Content Knowledge
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