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King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
What Works Clearinghouse, 2015
The "Everyday Mathematics®" curriculum aims to provide students in prekindergarten through grade 6 with multiple opportunities to learn math concepts and practice skills. Since the release of the WWC's 2010 Everyday Mathematics report, the curriculum continues to be widely used and evaluated. This updated review includes 30 studies that…
Descriptors: Mathematics Instruction, Mathematics Curriculum, Elementary Education, Preschool Education
Shu-Hsuan Chang; Li-Chih Yu; Yen-Kuang Kuo; Yi-Ting Mai; Jen-De Chen – Journal of Baltic Science Education, 2015
Undergraduate science, technology, engineering, and mathematics (STEM) curriculum emphasize project-based learning (PBL) with peer assessment/on-line peer assessment (PA/OPA). Many studies have stressed that students did not improve over two rounds in PBL with OPA studies and PBL with PA have to adopt team mutual cooperation to reap effective…
Descriptors: Total Quality Management, Active Learning, Student Projects, Design
Bjartveit, Carolyn; Panayotidis, E. Lisa – Contemporary Issues in Early Childhood, 2017
In an online graduate-level early childhood education course, the authors sought to playfully disrupt and transform educators' conceptions of children's "dark play," as provoked by contemporary popular culture. Embracing the imaginative potential of darkness and liminality, the course participants problematized and expanded their…
Descriptors: Attitude Change, Play, Popular Culture, Student Attitudes
Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials
Cai, Huiying; Gu, Xiaoqing; Wong, Lung-Hsiang – Asia Pacific Education Review, 2017
This paper reports a study on developing an assessment inventory of Chinese learners' competencies as needed for the twenty-first century. In creating the instrument, three relevant twenty-first century competency frameworks were referenced: from the OECD, the European Council, and the USA. The preliminary version of this instrument, which…
Descriptors: Foreign Countries, Guidelines, Measures (Individuals), Critical Thinking
Cronin, Lorcan Donal; Allen, Justine; Mulvenna, Claire; Russell, Paul – Physical Education and Sport Pedagogy, 2018
Background: Both education policies and curriculum documents identify the personal development of students as a key objective of modern education. Physical education (PE) in particular has been cited as a subject that can promote students' life skills development and psychological well-being. However, little research has investigated the processes…
Descriptors: Foreign Countries, Secondary School Students, Physical Education, Well Being
Bijvoet-van den Berg, Simone; Hoicka, Elena – Developmental Psychology, 2014
Divergent thinking shows the ability to search for new ideas, which is an important factor contributing to innovation and problem solving. Current divergent thinking tests allow researchers to study children's divergent thinking from the age of 3 years on. This article presents the first measure of divergent thinking that can be used with children…
Descriptors: Individual Differences, Age Differences, Thinking Skills, Skill Development
Akcaoglu, Mete – Educational Technology Research and Development, 2014
Today's complex and fast-evolving world necessitates young students to possess design and problem-solving skills more than ever. One alternative method of teaching children problem-solving or thinking skills has been using computer programming, and more recently, game-design tasks. In this pre-experimental study, a group of middle school…
Descriptors: Problem Solving, Thinking Skills, Computer Uses in Education, Games
Watchorn, Rebecca P. D.; Bisanz, Jeffrey; Fast, Lisa; LeFevre, Jo-Anne; Skwarchuk, Sheri-Lynn; Smith-Chant, Brenda L. – Journal of Cognition and Development, 2014
The principle of "inversion," that a + b - b "must" equal a, is a fundamental property of arithmetic, but many children fail to apply it in symbolic contexts through 10 years of age. We explore three hypotheses relating to the use of inversion that stem from a model proposed by Siegler and Araya (2005). Hypothesis 1 is that…
Descriptors: Mathematics Skills, Skill Development, Computation, Attention Control
Schupp, Karen – Journal of Dance Education, 2015
Collaboration is inherently part of many dance pedagogies, dance practices, and dance careers, which is why dance students are frequently required to work and learn together in the dance studio and classroom. Outside of dance, in a variety of disciplines, the ability to collaborate is prized as a highly valuable competency, and the facility to…
Descriptors: Dance Education, Cooperative Learning, Skill Development, Teaching Methods
Madison, Bernard L.; Carlson, Marilyn; Oehrtman, Michael; Tallman, Michael – Mathematics Teacher, 2015
Research over the past few decades points to ways precalculus and calculus courses can be strengthened to improve student learning in these courses. This research has informed the development of the Algebra and Precalculus Concept Readiness (APCR) and the Calculus Concept Readiness (CCR) assessments. In this article, the authors present three…
Descriptors: Calculus, Statistical Analysis, Thinking Skills, Task Analysis
Jõgi, Anna-Liisa; Kikas, Eve – British Journal of Educational Psychology, 2016
Background: Primary school math skills form a basis for academic success down the road. Different math skills have different antecedents and there is a reason to believe that more complex math tasks require better self-regulation. Aims: The study aimed to investigate longitudinal interrelations of calculation and problem-solving skills, and…
Descriptors: Word Problems (Mathematics), Problem Solving, Nonverbal Ability, Structural Equation Models
Wang, Chia-Sui; Huang, Yong-Ming – Innovations in Education and Teaching International, 2016
Face-to-face computer-supported collaborative learning (CSCL) was used extensively to facilitate learning in classrooms. Cloud services not only allow a single user to edit a document, but they also enable multiple users to simultaneously edit a shared document. However, few researchers have compared student acceptance of such services in…
Descriptors: Cooperative Learning, Computer Uses in Education, Preferences, Social Influences
Zielezinski, Molly B.; Darling-Hammond, Linda – Stanford Center for Opportunity Policy in Education, 2016
How can technologies and digital learning experiences be used to support underserved, under-resourced, and underprepared students? For many years, educators, researchers, and policy makers looking for strategies to close the achievement gap and improve student learning have sought solutions involving new uses of technology, especially for students…
Descriptors: Technology Uses in Education, Disproportionate Representation, Disadvantaged Youth, Outcomes of Education

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