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Midgette, Allegra – Journal of Moral Education, 2018
Previous research has found that when children engage in social and moral transgressions, they take steps to either remedy or explain their behavior. However, no prior systematic investigation has examined the strategies children employ to 'correct' their behavior in future situations. The present study employed a domain theory lens to investigate…
Descriptors: Moral Development, Child Development, Moral Values, Social Development
Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Laible, Deborah; Murphy, Tia Panfile; Augustine, Mairin – Social Development, 2013
Although there is some evidence from cross-sectional studies that reminiscing is an important context in which children construct socioemotional understanding, longitudinal evidence is lacking. The goal of this study was to examine longitudinally the links between the quality of reminiscing at 42 months and children's subsequent socioemotional…
Descriptors: Mothers, Parent Child Relationship, Social Development, Emotional Development

Gersten, Russell – Early Childhood Research Quarterly, 1991
The observational study of effective instructional processes in kindergarten by DeVries and others is critiqued. It is maintained that (1) the study takes a narrow approach to constructivism that does not reflect current thinking; (2) there are flaws in the coding system used; and (3) the understanding of instructional issues involving minority…
Descriptors: Behavioral Science Research, Classroom Environment, Coding, Evaluation Criteria