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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Silcock, P. J. – Educational Review, 1984
The social judgments of 75 subjects aged 11 and 75 aged 14 were compared using Peel's three categories of judgment to measure and evaluate responses. Clear, if limited, evidence for progress between the two ages in the ability to judge other people's perspectives was obtained, in line with Peel's general theory. (Author)
Descriptors: Adolescents, Cognitive Development, Perspective Taking, Social Development
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Newman, Joan – Adolescence, 1985
Describes examples of adolescent behavior which parents and school personnel find obnoxious. Explains why intelligent, reasonable, and well-adjusted teenagers periodically behave in this way, as something that is developmentally inevitable given the uneven development of competencies in several important areas. Adolescent incompetencies in four…
Descriptors: Adolescent Behavior, Adolescent Development, Adolescents, Behavior Problems
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Rest, James R. – Journal of Moral Education, 1988
Reviews theories which link college attendance and moral judgment. Evaluation is made on basis of longitudinal, experimental, correlational, educational, and life experience studies. The theories of generalized understanding, intellectual stimulation, and generalized learning are found to be more plausible than simple age/maturation,…
Descriptors: Codes of Ethics, Cognitive Development, Educational Environment, Educational Research