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Onifade, Abdurrahman Bello – Education for Information, 2023
Misinformation is a global pandemic, fueled by the sophistication of the human intellect, algorithmic systems among other factors. Enhanced by the proliferation of algorithms optimized for engagement and reactions on social media, misinformation has ignited or hampered sociopolitical participation and movements and dissuaded citizens from being…
Descriptors: Misinformation, Accuracy, Information Dissemination, Online Systems
Renner, Jasmine – Journal of Learning in Higher Education, 2017
The growing impact of online research communities and emerging technologies is creating a significant paradigm shift and consequently changing the current research landscape of higher education. The rise of online research communities exemplifies a shift from traditional research engagements, to online research communities using "Web…
Descriptors: Communities of Practice, Online Systems, Electronic Learning, Computer Mediated Communication
Burwell, Catherine; Miller, Thomas – E-Learning and Digital Media, 2016
This article explores the literacy practices associated with Let's Play videos (or LPs) on YouTube. A hybrid of digital gaming and video, LPs feature gameplay footage accompanied by simultaneous commentary recorded by the player. Players may set out to promote, review, critique or satirize a game. In recent years, LPs have become hugely popular…
Descriptors: Video Games, Literacy, Educational Practices, Educational Games
Rust, Julie – ProQuest LLC, 2013
Although increasingly encouraged to incorporate new media into classrooms to prepare students for engaged participation in a digital world, teachers are often taken by surprise when paradigm clashes arise between traditional school expectations and the affordances of these new spaces. Students, at the same time, are faced with making sense of the…
Descriptors: Teacher Student Relationship, Classrooms, Social Networks, Partnerships in Education
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2015
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Workshops, Administrators, Educational Games, Access to Information