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Neuenschwander, Bryn – E-Learning, 2008
The open-ended, informal, and socially negotiated nature of role-playing games creates a distinct learning challenge for newcomers to the hobby. The explicit rules of the game provide only an incomplete framework for structuring the actions of players, and the expectations and mores of a given group will add other, unspoken rules that discourage…
Descriptors: Cues, Games, Role Playing, Acculturation
Guzzetti, Barbara J. – E-Learning, 2008
Cyberculture has been more celebrated as establishing sites of possibilities than critiqued as a source of limitations for identity representation. Few researchers have explored through "in situ" interviews and their own online participation how electronic forums may actually prevent young women's representations of themselves in cyberspace.…
Descriptors: Computer Mediated Communication, Rhetoric, Females, Social Networks
Brett, Clare – E-Learning, 2009
This article examines key issues in how new technologies are impacting upon how we teach, learn and collaborate, and uses an educational research project called GRAIL (Graduate Researcher's Academic Identity Online) under development to illustrate some fundamental issues in adopting new technologies. A significant challenge to the effective use of…
Descriptors: Educational Research, Cultural Context, Social Environment, Social Change
Merchant, Guy – E-Learning, 2006
Arguments about whether or not the Internet is creating new people or simply helping us to see ourselves in new ways are threaded through the literature on digital culture. People make new technology and exploit it for their own purposes and so it is reasonable to suggest that any changes in our social identities are wider in their reach than the…
Descriptors: Social Networks, Social Theories, Computer Mediated Communication, Internet
Davies, Julia – E-Learning, 2006
This article presents an insider view of an online community of adults involved in sharing digital photography through a host website, Flickr. It describes how reciprocal teaching and learning partnerships in a dynamic multimodal environment are achieved through the creation of a "Third Space" or "Affinity Space", where "Funds of Knowledge" are…
Descriptors: Cues, Visual Stimuli, Reciprocal Teaching, Adults
Kupiainen, Jari – E-Learning, 2006
In the Western Pacific, the People First Network project has since 2001 been building a growing network of rural email stations across the conflict-ridden Solomon Islands. These stations are based on robust technology and consist of solar panels, short-wave radios and compatible modems, laptop computers and printers to provide email communication…
Descriptors: Rural Areas, Information Technology, Foreign Countries, Social Networks
Merchant, Guy – E-Learning, 2007
Meaning making in new media is rapidly presenting new opportunities and new challenges for those working in formal and informal educational contexts. This article provides an overview of current theory, thinking and commentary in order to map the field of digital literacy and to identify key questions for research and policy development. It…
Descriptors: Literacy, Media Literacy, Technology Uses in Education, Information Technology
Bell, Frances; Zaitseva, Elena – E-Learning, 2005
This article explores the potential and limitations of international educational collaboration using the concept of "connection", a term with different meanings that are sometimes conflated to produce unrealistic expectations of computer-mediated communication (CMC). The authors explore the use on the Internet of the "only connect" quote from…
Descriptors: Foreign Students, Computer Mediated Communication, Cooperation, International Education
Lankshear, Colin; Knobel, Michele – E-Learning, 2007
This article argues that "new literacies" is a useful construct for recognizing and understanding the extent to which changes in the current conjuncture are extending social practices of using codes for making and exchanging meanings in directions that warrant serious rethinking of how and why we research literacies. It provides a…
Descriptors: Foreign Countries, Technology Uses in Education, Time Perspective, Educational Change
Hall, Richard – E-Learning, 2006
This article presents a model for conceptualising learner involvement in online environments. It takes as its starting point the emerging approach to service-user engagement in public-sector change in the United Kingdom. This is focused upon civic inclusion and empowered decision making. In turn this personalisation is related to issues…
Descriptors: Electronic Learning, Action Research, Foreign Countries, Information Literacy
Knobel, Michele – E-Learning, 2006
This article focuses on the social practices of propagating and circulating memes within Internet environments as a significant dimension of cultural production and transmission. Memes (pronounced "meems") are contagious patterns of cultural information that are passed from mind to mind and which directly shape and transmit key actions and…
Descriptors: Internet, Cultural Influences, Social Development, Definitions