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Miller De Rutté, Alyssia; Lopez, Megan – L2 Journal, 2022
Gamification within courses has offered great opportunities for students to engage further into the course material. Traditionally, gamification is used with one or two elements of a course. This study investigated full course gamification of a Second Language (L2) classroom, which has not been explored heavily within research. The researchers…
Descriptors: Gamification, Second Language Learning, Curriculum Development, Student Attitudes
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Teresa Eckrich Sommer; Lauren A. Tighe; Terri J. Sabol; Elise Chor; P. Lindsay Chase-Lansdale; Hirokazu Yoshikawa; Jeanne Brooks-Gunn; Amanda S. Morris; Christopher T. King – Applied Developmental Science, 2024
We present results of a randomized control trial of a two-generation English as a Second Language (ESL) program in which all families participated in Head Start while treatment parents also enrolled in a high dosage, family-focused ESL curriculum with supportive services. Examining 197 parent-child dyads among Spanish- (89%) and Zomi-speaking…
Descriptors: Immigrants, English (Second Language), Second Language Learning, Language Proficiency
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del Pozo García, Alba – Research-publishing.net, 2020
In language courses, oral skills are frequently a source of anxiety for students. Moreover, in some occasions, students are unfamiliar with the evaluation criteria used to assess their performances, increasing their level of stress when facing the oral exam. This article describes a series of activities based on the introduction of several…
Descriptors: Oral Language, Spanish, Second Language Learning, Second Language Instruction