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Markey, Patrick M.; Ferguson, Christopher J.; Hopkins, Lauren I. – American Journal of Play, 2020
Whether kids should be encouraged to play video games remains a topic of debate among many parents, who often entertain some of the myths associated with video game play. The authors review the latest scientific evidence to dispel worries that video game play contributes to obesity, desensitizes players to real-world violence, and causes…
Descriptors: Video Games, Educational Benefits, Interpersonal Competence, Visual Perception
Ling, Teo-Sieak; Jiar, Yeo-Kee – International Journal of Evaluation and Research in Education, 2017
Deficit in working memory is common among young children across multiple abilities. Teachers have pointed to poor memory as one contributing factor to inattentiveness and short attention spans as well as some behavioural problems among students. This study aimed to explore the relationship among working memory, externalizing and internalizing…
Descriptors: Elementary School Students, Behavior Problems, Short Term Memory, Writing Skills
Ferguson, Christopher J.; Garza, Adolfo; Jerabeck, Jessica; Ramos, Raul; Galindo, Mariza – Journal of Youth and Adolescence, 2013
The United States Supreme Court's recent decision relating to violent video games revealed divisions within the scientific community about the potential for negative effects of such games as well as the need for more, higher quality research. Scholars also have debated the potential for violent games to have positive effects such as on…
Descriptors: Grade Point Average, Outcome Measures, Video Games, Effect Size
Barlett, Christopher P.; Anderson, Craig A.; Swing, Edward L. – Simulation & Gaming, 2009
This literature review focuses on the confirmed, suspected, and speculative effects of violent and non-violent video game exposure on negative and positive outcomes. Negative outcomes include aggressive feelings, aggressive thoughts, aggressive behavior, physiological arousal, and desensitization, whereas positive outcomes include various types of…
Descriptors: Video Games, Violence, Aggression, Desensitization

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