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Bogomolova, Katerina; Vorstenbosch, Marc A. T. M.; El Messaoudi, Inssaf; Holla, Micha; Hovius, Steven E. R.; van der Hage, Jos A.; Hierck, Beerend P. – Anatomical Sciences Education, 2023
Binocular disparity provides one of the important depth cues within stereoscopic three-dimensional (3D) visualization technology. However, there is limited research on its effect on learning within a 3D augmented reality (AR) environment. This study evaluated the effect of binocular disparity on the acquisition of anatomical knowledge and…
Descriptors: Anatomy, Visualization, Technology, Difficulty Level
Ye Bai – Technology, Pedagogy and Education, 2025
The article studies the holographic projection technology in an innovative music classroom during full-time education. The study addresses the influence of this technology on the effectiveness and efficiency of learning, as well as on the perception and memorisation of educational material by students. It describes an innovative music classroom…
Descriptors: Influence of Technology, Student Attitudes, Music Education, Technology Uses in Education
Kok, Petrus Jacobus – African Journal of Research in Mathematics, Science and Technology Education, 2020
This research focused on first-year university students' visuospatial cognition in terms of producing three-dimensional (3D) representations of objects from two-dimensional (2D) views. The research was important since students often had difficulty with 2D to 3D transition activities. A synthesis from the literature established a 2D to 3D…
Descriptors: Foreign Countries, Preservice Teachers, Visual Perception, Spatial Ability
Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
O'Reilly, Michelle; Vollmer, Brigitte; Vargha-Khadem, Faraneh; Neville, Brian; Connelly, Alan; Wyatt, John; Timms, Chris; De Haan, Michelle – Developmental Science, 2010
Many studies report chronic deficits in visual processing in children born preterm. We investigated whether functional abnormalities in visual processing exist in children born preterm but without major neuromotor impairment (i.e. cerebral palsy). Twelve such children (less than 33 weeks gestation or birthweight less than 1000 g) without major…
Descriptors: Cognitive Tests, Premature Infants, Visual Acuity, Depth Perception

Granrud, Carl E.; And Others – Journal of Experimental Child Psychology, 1984
Compares monocular depth perception with binocular depth perception in five- to seven-month-old infants. Reaching preferences (dependent measure) observed in the monocular condition indicated sensitivity to monocular depth information. Binocular viewing resulted in a far more consistent tendency to reach for the nearer object. (Author)
Descriptors: Cognitive Processes, Comparative Analysis, Depth Perception, Infant Behavior
Kose, Gary – 1983
This study concerns children's understanding of spatial relationships and their expression in drawings and photographs. Sixty children (ages 5, 8, and 11) were asked to discriminate and reproduce three types of depth relationships in either drawings or photographs: enclosure, where a larger object is placed directly behind a smaller object;…
Descriptors: Child Development, Children, Cognitive Ability, Cognitive Processes
Acker, Stephen R. – 1981
Television wide-angle lenses expand distances and increase apparent velocity, while long lenses compress space and reduce apparent velocity. Based on these assumptions, a study was conducted (1) to examine the ability of viewers of different ages to recognize how lenses change the "real world" they project and (2) to extend Jean Piaget's…
Descriptors: Age Differences, Cognitive Processes, College Students, Depth Perception