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Paula Olszewski-Kubilius; Rena Subotnik; Frank Worrell – High Ability Studies, 2023
Talent development addresses important components and stages of domain trajectories from childhood through adulthood, with the goal of providing opportunities for achieving creative productivity for those with abilities and aspirations to pursue that goal. The talent development megamodel (TDMM) identifies the interaction of domain specific…
Descriptors: Talent Development, Creativity, Productivity, Models
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Pelizzari, Federica; Marangi, Michele; Rivoltella, Pier Cesare; Peretti, Giulia; Massaro, Davide; Villani, Daniela – Research on Education and Media, 2023
We propose the results of a research that combines the educational and psychological media approach, to verify the pedagogical potential of coding and robotics in the learning processes of 4-year-old children at the cognitive and socio-relational level. The study investigated the impact of unplugged and plugged coding on the skills of spatiality,…
Descriptors: Programming, Play, Young Children, Robotics
Ohio Coalition for the Education of Children with Disabilities, 2022
Children's ways of learning are as different as the colors of the rainbow. All children have different personalities, preferences and tastes; they all have a certain way they prefer to learn. Teachers and parents need to be aware of and value these differences. Children's brains develop faster from birth to age three than any other time, and more…
Descriptors: Educational Environment, Brain, Learning Processes, Intelligence Quotient
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Bryan, Victoria M.; Mayer, John D. – Journal of Intelligence, 2021
The Cattell-Horn-Carroll (CHC) or three-stratum model of intelligence envisions human intelligence as a hierarchy. General intelligence (g) is situated at the top, under which are a group of broad intelligences such as verbal, visuospatial processing, and quantitative knowledge that pertain to more specific areas of reasoning. Some broad…
Descriptors: Culture Fair Tests, Intelligence Tests, Intelligence, Models
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Eugene Geist; D'wana Webb – Childhood Education, 2024
The standby wooden blocks that are prevalent in most high-quality early childhood classrooms are missing from most primary and elementary grades. The goal for block play in early childhood is to support learning in mathematics, science, art, literacy and language arts, physical development, social studies, and social and emotional growth. This…
Descriptors: Elementary Schools, Classroom Environment, Instructional Materials, Manipulative Materials
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Chapple, Christine; Kinsella, William – Educational Psychology in Practice, 2019
West Syndrome is a severe, early-onset epilepsy syndrome, with significant implications for subsequent neurological and cognitive development. While most children with a prior diagnosis of West Syndrome initially follow a normal developmental trajectory, there is evidence of subsequent emergence of clusters of difficulties, including autism…
Descriptors: Epilepsy, Case Studies, Autism, Symptoms (Individual Disorders)
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Brandon L. Gilbert – Childhood Education, 2024
This article describes a project-based social studies activity that gave young children the autonomy to photograph what they wanted within the classroom environment while interacting with peers. Social studies learning in the early years has great potential to offer active, playful, and meaningful experiences for children and can prepare young…
Descriptors: Social Studies, Preschool Education, Photography, Preschool Children
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Sillanpää, Taina; Visuri, Fredrika; Ruokonen, Inkeri – Global Education Review, 2022
Historically, Finnish early childhood education has been largely based on Friedrich Froebel's pedagogy. However, Froebelian pedagogy is no longer as well known in Finland as it once was. We at the Kindergarten Museum in Helsinki wanted to increase awareness of the Froebelian tradition. Together with artist Alexander Reichstein, we came up with the…
Descriptors: Foreign Countries, Learning Processes, Play, Instructional Design
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Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children
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Secora, Kristen; Emmorey, Karen – Journal of Deaf Studies and Deaf Education, 2019
Social abilities relate to performance on visual-spatial perspective-taking (VSPT) tasks for hearing nonsigners but may relate differently to VSPT abilities for deaf signers because of their distinct linguistic and social experiences. This research investigated whether deaf adults approach VSPT tasks nonsocially (as previously suggested for deaf…
Descriptors: Interpersonal Competence, Visual Perception, Spatial Ability, Deafness
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Köksal Akyol, Aysel – Early Child Development and Care, 2018
This study was conducted to determine whether or not drama education causes any difference in the verbal-linguistic, mathematical-logical, visual-spatial, musical-rhythmic, bodily-kinaesthetic, intrapersonal and interpersonal intelligences of children. The sample group of the study consisted of 46 children (23 children in the experimental group…
Descriptors: Foreign Countries, Elementary School Students, Drama, Multiple Intelligences
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Markey, Patrick M.; Ferguson, Christopher J.; Hopkins, Lauren I. – American Journal of Play, 2020
Whether kids should be encouraged to play video games remains a topic of debate among many parents, who often entertain some of the myths associated with video game play. The authors review the latest scientific evidence to dispel worries that video game play contributes to obesity, desensitizes players to real-world violence, and causes…
Descriptors: Video Games, Educational Benefits, Interpersonal Competence, Visual Perception
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Lee, I-Jui – Interactive Learning Environments, 2021
Children with autism spectrum disorder (ASD) often find it difficult to communicate using body language and facial expressions to respond appropriately socially. This negatively affects the quality of their everyday social life. Children with ASD can learn to socially interact with virtual three-dimensional (3D) characters in animated games…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Communication, Interpersonal Competence
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Wolgast, Anett; Barnes-Holmes, Yvonne – Frontline Learning Research, 2022
Being able to coordinate the perspectives of oneself and others is likely to be helpful in educational contexts. For example, teachers need flexible social perspective taking to understand their own perspectives and those of their students. Evidence suggests that reading facilitates social perspective taking because it involves readers…
Descriptors: Context Effect, Perspective Taking, Higher Education, Interpersonal Competence
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So, Wing-Chee; Wong, Miranda Kit-Yi; Lui, Ming; Yip, Virginia – Autism: The International Journal of Research and Practice, 2015
Previous work leaves open the question of whether children with autism spectrum disorders aged 6-12?years have delay in producing gestures compared to their typically developing peers. This study examined gestural production among school-aged children in a naturalistic context and how their gestures are semantically related to the accompanying…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Preadolescents
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