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Weisberg, Steven M.; Badgio, Daniel; Chatterjee, Anjan – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Knowing where north is provides a navigator with invaluable information for learning and recalling a space, particularly in places with limited navigational cues, like complex indoor environments. Although north is effectively used by orienteers, pilots, and military personnel, very little is known about whether nonexpert populations can or will…
Descriptors: Navigation, Equipment, Tactual Perception, Stimuli
Papadopoulos, Konstantinos; Barouti, Marialena; Koustriava, Eleni – Exceptional Children, 2018
To examine how individuals with visual impairments understand space and the way they develop cognitive maps, we studied the differences in cognitive maps resulting from different methods and tools for spatial coding in large geographical spaces. We examined the ability of 21 blind individuals to create cognitive maps of routes in unfamiliar areas…
Descriptors: Blindness, Visual Impairments, Spatial Ability, Cognitive Mapping
Ring, Melanie; Gaigg, Sebastian B.; Altgassen, Mareike; Barr, Peter; Bowler, Dermot M. – Journal of Autism and Developmental Disorders, 2018
Individuals with autism spectrum disorder (ASD) present difficulties in forming relations among items and context. This capacity for relational binding is also involved in spatial navigation and research on this topic in ASD is scarce and inconclusive. Using a computerised version of the Morris Water Maze task, ASD participants showed particular…
Descriptors: Spatial Ability, Short Term Memory, Adults, Autism
Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…
Descriptors: Engineering Education, Spatial Ability, Computer Uses in Education, Computer Simulation
Chrastil, Elizabeth R.; Warren, William H. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
It is known that active exploration of a new environment leads to better spatial learning than does passive visual exposure. We ask whether specific components of active learning differentially contribute to particular forms of spatial knowledge--the "exploration-specific learning hypothesis". Previously, we found that idiothetic…
Descriptors: Spatial Ability, Active Learning, Navigation, Graphs
Stevens, Christopher A.; Carlson, Richard A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Many studies have examined how people recall the locations of objects in spatial layouts. However, little is known about how people monitor the accuracy of judgments based on those memories. The goal of the present experiments was to examine the effect of reference frame characteristics on metacognitive accuracy for spatial judgments. Reference…
Descriptors: Spatial Ability, Metacognition, Undergraduate Students, Perspective Taking
de la Torre-Luque, Alejandro; Valero-Aguayo, Luis; de la Rubia-Cuestas, Ernesto J. – International Journal of Disability, Development and Education, 2017
This study aims to test how an intervention based on virtual reality (VR) may enhance visuospatial skills amongst people with disability. A quasi-experimental intra-group study was therefore conducted. Participants were 20 people with severe disability (65% males; 34.35 years, on average, and 84.95% of disability rate according to the Andalusian…
Descriptors: Simulated Environment, Severe Disabilities, Visual Perception, Spatial Ability
Buckley, Matthew G.; Haselgrove, Mark; Smith, Alastair D. – Developmental Psychology, 2015
Adults learning to navigate to a hidden goal within an enclosed space have been found to prefer information provided by the distal cues of an environment, as opposed to proximal landmarks within the environment. Studies with children, however, have shown that 5- or 7-year-olds do not display any preference toward distal or proximal cues during…
Descriptors: Spatial Ability, Navigation, Bias, Cues
Balan, Oana; Moldoveanu, Alin; Moldoveanu, Florica; Nagy, Hunor; Wersenyi, Gyorgy; Unnporsson, Runar – Journal of Visual Impairment & Blindness, 2017
Introduction: As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory…
Descriptors: Audio Equipment, Educational Games, Assistive Technology, Visual Impairments
Mou, Weimin; Wang, Lin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Three experiments investigated whether navigation is less efficient across boundaries than within boundaries. In an immersive virtual environment, participants learned objects' locations in a large room or a small room. Participants then pointed to the objects' original locations after physically walking a circuitous path without vision.…
Descriptors: Navigation, Spatial Ability, Memory, Virtual Classrooms
Buckley, Matthew G.; Smith, Alastair D.; Haselgrove, Mark – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
An influential theory of spatial navigation states that the boundary shape of an environment is preferentially encoded over and above other spatial cues, such that it is impervious to interference from alternative sources of information. We explored this claim with 3 intradimensional--extradimensional shift experiments, designed to examine the…
Descriptors: Spatial Ability, Navigation, Cues, Associative Learning
Luna, David; Martínez, Héctor – Psicologica: International Journal of Methodology and Experimental Psychology, 2015
The occurrence of spontaneous recovery in human spatial memory was assessed using a virtual environment. In Experiment 1, spatial memory was established by training participants to locate a hidden platform in a virtual water maze using a set of four distal landmarks. In Experiment 2, after learning about the location of a hidden platform, the…
Descriptors: Spatial Ability, Memory, Simulated Environment, Cognitive Mapping
Hemmer, Ingrid; Hemmer, Michael; Neidhardt, Eva; Obermaier, Gabriele; Uphues, Rainer; Wrenger, Katja – Education 3-13, 2015
This study investigates the capacity of children to develop map-based skills in spatial orientation in an urban environment unknown to them. In this quantitative study, a total of 328 pupils of grades 3-5 had to achieve specific skills with regard to map-based skills in spatial orientation (such as turning-off skills, transformation from map to…
Descriptors: Prior Learning, Early Experience, Spatial Ability, Urban Environment
Jiang, Yuhong V.; Swallow, Khena M.; Sun, Liwei – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
Visuospatial attention prioritizes regions of space for perceptual processing. Knowing how attended locations are represented is critical for understanding the architecture of attention. We examined the spatial reference frame of incidentally learned attention and asked how it is influenced by explicit, top-down knowledge. Participants performed a…
Descriptors: Experimental Psychology, Spatial Ability, Attention, Bias
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
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