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Sommer, Max; Ritzhaupt, Albert D. – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The purpose of this study was to examine the impact of the flipped classroom model on learner achievement and satisfaction for undergraduate learners Background: The context for this research on the flipped classroom was an introductory technology literacy course at a public, research university. Methodology: This study employed a…
Descriptors: Undergraduate Students, Technological Literacy, Student Satisfaction, Academic Achievement
Shamir, Haya; Yoder, Erik; Feehan, Kathryn; Pocklington, David – Journal of Educational Multimedia and Hypermedia, 2018
While recent literature has pointed to the efficacy of computer-assisted instruction (CAI) in providing educational intervention at an early age, there is a lack of research exploring its use in a pre-kindergarten setting. The current study assessed the efficacy of CAI on students at the start of their academic careers. The Waterford Early…
Descriptors: Disadvantaged Youth, Kindergarten, Educational Technology, Achievement Gap
Warner, Laura A.; Lamm, Alexa J.; Rumble, Joy N. – Applied Environmental Education and Communication, 2018
This study tested the effect of four short videos appealing to environmental values on home irrigation users' intent to use good irrigation and fertilization practices. The videos were largely ineffective, and there was only a small effect on one of the behaviors within the fertilizer loss treatment group. Implications point to a need for…
Descriptors: Horticulture, Environmental Standards, Environmental Education, Video Technology
Kim, Heesung; Ke, Fengfeng; Paek, Insu – Technology, Pedagogy and Education, 2017
This experimental study was intended to examine whether game-based learning (GBL) that encompasses four particular game characteristics (challenges, a storyline, immediate rewards and the integration of game-play with learning content) in an OpenSimulator-supported virtual reality learning environment can improve perceived motivational quality of…
Descriptors: Educational Games, Virtual Classrooms, Elementary School Students, Grade 4
Bloom, Howard S.; Raudenbush, Stephen W.; Weiss, Michael J.; Porter, Kristin – Journal of Research on Educational Effectiveness, 2017
The present article considers a fundamental question in evaluation research: "By how much do program effects vary across sites?" The article first presents a theoretical model of cross-site impact variation and a related estimation model with a random treatment coefficient and fixed site-specific intercepts. This approach eliminates…
Descriptors: Evaluation Research, Program Evaluation, Welfare Services, Employment
Eyerly, William J., Jr. – ProQuest LLC, 2017
Theatre instructional techniques, including reader's theatre and process drama teaching strategies, have been employed as instructional strategies in classrooms to enhance reading comprehension and vocabulary learning in students. In this era of increasing accountability for educational outcomes, quantifying what, if any, impact such instructional…
Descriptors: Theater Arts, Teaching Methods, Reading Instruction, Reading Comprehension
Rampersaud, Gail C.; Sokolow, Andrew; Gruspe, Abigail; Colee, James C.; Kauwell, Gail P. A. – Journal of American College Health, 2016
Objective: To evaluate the impact of educational text messages (TMs) on folate/folic acid knowledge and consumption among college-aged women, and to evaluate the impact of providing folic acid supplements on folate/folic acid intake among college-aged women. Participants: A total of 162 women (18-24 years) recruited from a university. Methods: The…
Descriptors: Self Efficacy, Females, College Students, Nutrition
Boyles, Jennifer L. – ProQuest LLC, 2017
The ongoing trend in research regarding feedback has been to explore quantitative assessment. Garnering support more recently is qualitative narrative feedback in support of formative assessment. This type of feedback offers insight into expectations as well as offer additional knowledge gained. It enables students to improve their performance…
Descriptors: Oral Language, Feedback (Response), Undergraduate Students, Quasiexperimental Design
Kim, Heesung; Ke, Fengfeng – Interactive Learning Environments, 2017
This experimental study was intended to examine whether the integration of game characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement for elementary school students. In this pre- and posttest experimental comparison study, data were collected from 132 fourth graders through an…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Reeves, Jennifer L.; Gunter, Glenda A.; Lacey, Candace – Educational Technology & Society, 2017
There is a trend to use mobile devices in K-12 classrooms and create 1:1 learning experiences. Current research has focused on creating student collaborative efforts and increasing engagement when learning using the iPad, as well as the user-friendly characteristics and the tremendous number of apps available. There continues to be a need for…
Descriptors: Telecommunications, Handheld Devices, Academic Achievement, Preschool Children
Fabrizi, Sarah; Hubbell, Kristin – Journal of Occupational Therapy, Schools & Early Intervention, 2017
This study examined the effects of an inclusive, community-based playgroup intervention on parent and child outcomes. The role of occupational therapy as part of a team of providers in early childhood was also explored. Caregiver-child dyads (n = 36) were enrolled in one of three playgroup conditions (control, occupational therapy support, and…
Descriptors: Occupational Therapy, Play, Parenting Skills, Interpersonal Competence
Jayanthi, Madhavi; Gersten, Russell; Taylor, Mary Jo; Smolkowski, Keith; Dimino, Joseph – Regional Educational Laboratory Southeast, 2017
Contemporary state math standards emphasize that students must demonstrate an understanding of the mathematical ideas underlying the computations that have typically been the core of the elementary school math curriculum. The standards have put an increased emphasis on the study of fractions in upper elementary grades, which are the years during…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Faculty Development, Grade 4
Eisenreich, Heidi; Andreasen, Janet – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
The purpose of this study was to investigate the extent to which parents of first, second, and third grade students who attended a two-day workshop on mathematics strategies shifted beliefs about learning mathematics as compared to parents who did not attend the workshops. Parents impact their children's mathematics learning when the students are…
Descriptors: Parent Education, Workshops, Child Rearing, Parenting Skills
Singleton, Sondra Shively – ProQuest LLC, 2016
The purpose of this study was to examine the effect of microblogging as an authentic real-world technology in a middle school classroom in response to the 2010 Department of Education's call to provide students with more relevant digital experiences. The non-equivalent control group, pretest-posttest design study was used to determine if…
Descriptors: Electronic Publishing, Middle School Students, Educational Technology, Technology Uses in Education
Rachels, Jason R.; Rockinson-Szapkiw, Amanda J. – Computer Assisted Language Learning, 2018
A quasi-experimental, pretest-posttest, non-equivalent control group design was used to examine the effect of a mobile gamification application on third and fourth grade students' Spanish language achievement and student academic self-efficacy. In this study, the treatment group's Spanish language instruction was through the use of…
Descriptors: Second Language Learning, Second Language Instruction, Spanish, Telecommunications