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Reese, Debbie Denise – British Journal of Educational Technology, 2015
The "Selene: A Lunar Construction GaME" instructional video game is a robust research environment (institutional review board approved) for investigating learning, affect, and the CyGaMEs Metaphorics approach to instructional video game design, embedded assessment, and informatics analysis and reporting. CyGaMEs applies analogical…
Descriptors: Video Games, Educational Technology, Research, Design
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Zrnec, Aljaž; Lavbic, Dejan – British Journal of Educational Technology, 2017
The prevalence of different kinds of electronic devices and the volume of content on the Web have increased the amount of plagiarism, which is considered an unethical act. If we want to be efficient in the detection and prevention of these acts, we have to improve today's methods of discovering plagiarism. The paper presents a research study where…
Descriptors: Social Networks, Plagiarism, Identification, Prevention
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Yusop, Farrah Dina – British Journal of Educational Technology, 2015
In recent years, researchers have focused on investigating factors that influence preservice teachers' utilization of Web 2.0 technologies in their classrooms. Findings indicate that preservice teachers' intentions, beliefs and attitudes toward technology are important determinants of the success of future technology integration. However, studies…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Preservice Teachers, Intention
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Peng, Chengzhi – British Journal of Educational Technology, 2013
Funded by the UK JISC Institutional Innovation Programme, the Augustine House Experiment sets out to investigate how the location sensing data collected over students' uses of the iBorrow notebooks can be visualised to reveal aspects of the new learning landscape during a 1-week sensing period. Indoor real-time location sensing technologies are…
Descriptors: Educational Technology, Computer Simulation, Hypothesis Testing, Data Collection
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Hegarty, Seamus F. – British Journal of Educational Technology, 1978
After viewing a film, a sample of 10 and 11 year old children completed questionnaires which gave information on their grasp of the film's content, on matching variables, and on design factors. In this way it was possible to examine patterns in the grasp of content and relate them to other variables. (Author)
Descriptors: Children, Cognitive Processes, Film Study, Media Research
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Kember, David; And Others – British Journal of Educational Technology, 1992
Reports on a study which collated and compared evaluations of seven distance education courses in Hong Kong using a combination of quantitative and qualitative methods. Conclusions about tutorials, group activities, interstudent contact, telephone counseling, and video and television broadcasts are synthesized; and guidelines for formatting…
Descriptors: Comparative Analysis, Course Evaluation, Distance Education, Evaluation Criteria