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Wang, Shu-Ling; Hong, Hui-Ting – Educational Technology Research and Development, 2018
Research has suggested that self or co-regulated learning is very helpful for the development of students' autonomy, and is particularly important in online learning environments, because such non-linear environments tend to lack focus and teachers' monitoring. The social cognitive research suggests that highly self-regulated learners have higher…
Descriptors: Self Control, Student Motivation, Student Behavior, Social Cognition
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de Koster, Sandra; Volman, Monique; Kuiper, Els – Educational Technology Research and Development, 2017
The integration of technology into the classroom remains a challenge for those involved. A concept-guided approach to the development of technology has been suggested as a way of meeting this challenge. This multiple case study was performed in the context of a project in which five elementary schools in The Netherlands with a school concept that…
Descriptors: Technology Integration, Case Studies, Foreign Countries, Technology Uses in Education
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Park, Seung Won; Kim, ChanMin – Educational Technology Research and Development, 2016
Poor student engagement with academic readings has been frequently reported in college classrooms. As an effort to improve college students' reading engagement, researchers have developed a virtual environment in which students take on the role of tutor and teach a virtual tutee, the virtual tutee system (VTS). This research examined the…
Descriptors: Learner Engagement, Academic Discourse, College Students, Reading Motivation
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Msonde, Sydney Enock; Van Aalst, Jan – Educational Technology Research and Development, 2017
Virtual learning environments are used in higher education around the world to promote student learning. However, in many countries it has not yielded the expected effect on student interaction and learning. The purpose of this study was to investigate whether the use of certain pedagogical approaches would promote student interaction,…
Descriptors: Foreign Countries, Academic Achievement, Undergraduate Students, Chemistry
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Nadolny, Larysa; Woolfrey, Joan; Pierlott, Matthew; Kahn, Seth – Educational Technology Research and Development, 2013
Learning in immersive 3D environments allows students to collaborate, build, and interact with difficult course concepts. This case study examines the design and development of the TransGen Island within the SciEthics Interactive project, a National Science Foundation-funded, 3D virtual world emphasizing learning science content in the context of…
Descriptors: Sciences, Ethics, Computer Simulation, Instructional Design
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Kim, Nari – Educational Technology Research and Development, 2015
The purpose of the study was to investigate how to scaffold students' critical thinking skills in the process of co-writing and co-reflection of wikibooks in formal learning contexts. To observe critical thinking skills in wiki collaborations under different levels of instructional guidance, two graduate wikibook projects were selected: an…
Descriptors: Critical Thinking, Scaffolding (Teaching Technique), Collaborative Writing, Editing
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Wu, Chia-Jung; Chen, Gwo-Dong; Huang, Chi-Wen – Educational Technology Research and Development, 2014
EFL learners in Taiwan have a low-level communication ability because many learners are still not provided opportunities to use language for genuine communication in classrooms and receive insufficient language input due to the environment. This study examines the use of digital board game language learning set in a task-collaborative platform,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Educational Games
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Ge, Xun; Land, Susan M. – Educational Technology Research and Development, 2003
Examined the effects of question prompts and peer interactions in scaffolding undergraduate students' problem-solving processes in an ill-structured task in problem representation, developing solutions, making justifications, and monitoring and evaluating. Qualitative and quantitative results suggest that the peer interaction process must be…
Descriptors: Higher Education, Peer Relationship, Problem Solving, Qualitative Research