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Showing 1 to 15 of 17 results Save | Export
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Costley, Jamie; Lange, Christopher – Electronic Journal of e-Learning, 2016
Instructional design is important as it helps set the discourse, context, and content of learning in an online environment. Specific instructional design decisions do not only play a part in the discourse of the learners, but they can affect the learners' levels of satisfaction and perceived learning as well. Numerous studies have shown the value…
Descriptors: Foreign Countries, Undergraduate Students, Online Courses, Electronic Learning
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Moraová, Hana – Electronic Journal of e-Learning, 2017
The paper focuses on the cultural content of online electronic materials developed primarily by Czech in-service teachers of mathematics for smartboards. The author presents an analysis of these materials with a focus on the cultural settings of word problems they contain. The paper builds on a poster presented on ECEL 2015 conference and a paper…
Descriptors: Foreign Countries, Cultural Influences, Electronic Publishing, Technology Uses in Education
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Costley, Jamie; Lange, Christopher – Electronic Journal of e-Learning, 2017
Instructional design is an important aspect of the learning experience within formal online courses. One way in which online instructional design may benefit students is by increasing their future behavioral intention to use educational materials. This is important because research has revealed that students' use of educational resources is…
Descriptors: Educational Technology, Electronic Learning, Difficulty Level, Cognitive Processes
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Stockman, Caroline – Electronic Journal of e-Learning, 2016
This paper evidences the importance of maintaining a dynamic interpretive stance in e-learning research. In particular, it shows how a rigorous methodology, tailored to the research question, overlooked the importance of power and knowledge in technology acceptance research for education. It was perhaps the affordance of the mixed methods design,…
Descriptors: Foreign Countries, Electronic Learning, Mixed Methods Research, Technology Uses in Education
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Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
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Sarsa, Javier; Escudero, Tomás – Electronic Journal of e-Learning, 2016
E-learning research is plenty of difficulties, as also research in education is. Usually, the high number of features involved in e-learning processes complicates and masks the identification and isolation of the factors which cause the expected benefits, when they exist. At the same time, a bunch of threats are ready to weaken the validity of the…
Descriptors: Electronic Learning, Research Design, Educational Technology, Instructional Effectiveness
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Stubbé, Hester; Badri, Aiman; Telford, Rebecca; van der Hulst, Anja; van Joolingen, Wouter – Electronic Journal of e-Learning, 2016
E-Learning Sudan (ELS) is a custom-built computer/tablet game that provides alternative learning opportunities to Sudanese children who are excluded from education. Unique in ELS is that children can learn mathematics, in their own remote village, without a teacher. This research study assessed the effectiveness of ELS in two pilots through a…
Descriptors: Foreign Countries, Access to Education, Mathematics Instruction, Rural Areas
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Yap, Wei-Li; Neo, Mai; Neo, Tse-Kian – Electronic Journal of e-Learning, 2016
In Malaysia, traditional teaching is still a common approach among many lecturers. There have been many studies that have reported its limitations and many lecturers have started to adopt a more learner-centred teaching approach to promote better learner understanding and learner motivation. Throughout this effort, it is noticed there are…
Descriptors: Student Centered Learning, Student Motivation, Case Studies, Postsecondary Education
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Katmada, Aikaterini; Mavridis, Apostolos; Tsiatsos, Thrasyvoulos – Electronic Journal of e-Learning, 2014
This paper focuses on the design, implementation and evaluation of an online game for elementary and middle school mathematics. Its aim is twofold: (a) the development of the prototype of a flexible and adaptable computer game, and (b) the evaluation of this prototype, as to its usability and technical aspects. The particular computer game was…
Descriptors: Educational Games, Computer Games, Mathematics Instruction, Elementary School Mathematics
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Pulman, Andy; Galvin, Kathleen; Hutchings, Maggie; Todres, Les; Quinney, Anne; Ellis-Hill, Caroline; Atkins, Peter – Electronic Journal of e-Learning, 2012
A person's sense of dignity is a complex phenomenon and is intertwined with their sense of feeling human and being respected as a human being. In 2010, the School of Health and Social Care developed a collaborative lifeworld led transprofessional curriculum for health and social work disciplines harnessing technology to connect learners to a wider…
Descriptors: Evidence, Dementia, Social Isolation, Instructional Design
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Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
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Bentley, Yongmei; Selassie, Habte; Shegunshi, Anjali – Electronic Journal of e-Learning, 2012
This paper reports on the design and evaluation of a UK University's global eLearning MBA programme. The aims of the research were to investigate the learning experiences of the students on the course and to evaluate the effectiveness of the support system so as to improve the programme. The primary research method was a longitudinal…
Descriptors: Foreign Countries, Electronic Learning, Feedback (Response), Satisfaction
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Mysirlaki, Sofia; Paraskeva, Fotini – Electronic Journal of e-Learning, 2012
As our need for collaboration constantly grows, new tools have emerged to connect us in social networks, supporting the development of online communities, such as online games and virtual worlds. MMOGs (Massively Multiplayer Online Games) and MMORPGs (Massively Multiplayer Online Role-Playing Games) are complex systems, in which players are…
Descriptors: Teaching Methods, Leadership, Educational Research, Leadership Training
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De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
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Chee, Yam San; Tan, Kim Chwee Daniel – Electronic Journal of e-Learning, 2012
Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that scientific knowledge comprises a fixed body of "proven" facts. They fail to comprehend that the construction of scientific understanding is a human…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
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