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Whitehill, Jacob; Movellan, Javier – IEEE Transactions on Learning Technologies, 2018
We propose a method of generating teaching policies for use in intelligent tutoring systems (ITS) for concept learning tasks [1], e.g., teaching students the meanings of words by showing images that exemplify their meanings à la Rosetta Stone [2] and Duo Lingo [3]. The approach is grounded in control theory and capitalizes on recent work by [4],…
Descriptors: Intelligent Tutoring Systems, Second Language Learning, Educational Policy, Comparative Analysis
Liu, Ming; Rus, Vasile; Liu, Li – IEEE Transactions on Learning Technologies, 2018
Automatic question generation can help teachers to save the time necessary for constructing examination papers. Several approaches were proposed to automatically generate multiple-choice questions for vocabulary assessment or grammar exercises. However, most of these studies focused on generating questions in English with a certain similarity…
Descriptors: Multiple Choice Tests, Regression (Statistics), Test Items, Natural Language Processing
García-González, Herminio; Gayo, José Emilio Labra; del Puerto Paule-Ruiz, María – IEEE Transactions on Learning Technologies, 2017
We describe a new educational tool that relies on Semantic Web technologies to enhance lessons content. We conducted an experiment with 32 students whose results demonstrate better performance when exposed to our tool in comparison with a plain native tool. Consequently, this prototype opens new possibilities in lessons content enhancement.
Descriptors: Semantics, Teaching Methods, Electronic Learning, Course Content
Kiili, Kristian; Ketamo, Harri – IEEE Transactions on Learning Technologies, 2018
Even though digital learning games have become common in education, relatively little is known about the usefulness of game-based assessment. This paper aims to explore if a game-based math test can provide added value to math education with respect to cognitive and affective outcomes. We used in-game measures, embedded in the game called Semideus…
Descriptors: Mathematics Tests, Outcomes of Education, Fractions, Grade 6
VanLehn, Kurt; Zhang, Lishan; Burleson, Winslow; Girard, Sylvie; Hidago-Pontet, Yoalli – IEEE Transactions on Learning Technologies, 2017
This project aimed to improve students' learning and task performance using a non-cognitive learning companion in the context of both a tutor and a meta-tutor. The tutor taught students how to construct models of dynamic systems and the meta-tutor taught students a learning strategy. The non-cognitive learning companion was designed to increase…
Descriptors: Metacognition, Learning Strategies, Nonverbal Communication, High School Students
Manero, Borja; Torrente, Javier; Fernandez-Vara, Clara; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2017
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, "gaming preferences") on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups…
Descriptors: Computer Uses in Education, Gender Differences, Age Differences, Instructional Effectiveness
Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid – IEEE Transactions on Learning Technologies, 2016
Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Physics
Ruipérez-Valiente, Jose A.; Muñoz-Merino, Pedro J.; Kloos, Carlos Delgado; Niemann, Katja; Scheffel, Maren; Wolpers, Martin – IEEE Transactions on Learning Technologies, 2016
Self-regulated learning (SRL) environments provide students with activities to improve their learning (e.g., by solving exercises), but they might also provide optional activities (e.g., changing an avatar image or setting goals) where students can decide whether they would like to use or do them and how. Few works have dealt with the use of…
Descriptors: Metacognition, Learning Processes, Case Studies, Learning Activities
Chen, Xin; Vorvoreanu, Mihaela; Madhavan, Krishna – IEEE Transactions on Learning Technologies, 2014
Students' informal conversations on social media (e.g., Twitter, Facebook) shed light into their educational experiences--opinions, feelings, and concerns about the learning process. Data from such uninstrumented environments can provide valuable knowledge to inform student learning. Analyzing such data, however, can be challenging. The complexity…
Descriptors: Social Media, Data Analysis, Sleep, Engineering Education
Gomez, Jorge E.; Huete, Juan F.; Hernandez, Velssy L. – IEEE Transactions on Learning Technologies, 2016
The dynamics of the world today demands a change in traditional education paradigms to enable the creation of more efficient learning environments, where students will learn more effectively and will play a more active role in their education. They should interact with the knowledge at anytime-anywhere. In order to tackle this problem we should…
Descriptors: Active Learning, Telecommunications, Handheld Devices, Intelligent Tutoring Systems
Hung, Cheng-Yu; Kuo, Fang-O.; Sun, Jerry Chih-Yuan; Yu, Pao-Ta – IEEE Transactions on Learning Technologies, 2014
This study, based on Taiwanese geographical concepts, develops a multi-touch interactive jigsaw puzzle (MIJP) to assist primary school students in solving geographical puzzles. The MIJP, which has multi-touch operating characteristics and provides two kinds of scaffolding tools, each with a different level of difficulty, can assist students in…
Descriptors: Foreign Countries, Teaching Methods, Educational Games, Educational Technology
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2015
This study developed a QR-based U-Learning Material Production System (QR-ULMPS) that provides teachers with an education tool to motivate college level students enrolled in a liberal arts course. QR-ULMPS was specifically designed to support the development of u-learning materials and create an engaging context-aware u-learning environment for…
Descriptors: Student Motivation, Learning Experience, Outdoor Education, Questionnaires
Balestrini, Mara; Hernandez-Leo, Davinia; Nieves, Raul; Blat, Josep – IEEE Transactions on Learning Technologies, 2014
Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of the signal orchestration system (SOS) used by students for a jigsaw…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Teaching Methods
Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
Liu, Ming; Calvo, R. A.; Aditomo, A.; Pizzato, L. A. – IEEE Transactions on Learning Technologies, 2012
In this paper, we present a novel approach for semiautomatic question generation to support academic writing. Our system first extracts key phrases from students' literature review papers. Each key phrase is matched with a Wikipedia article and classified into one of five abstract concept categories: Research Field, Technology, System, Term, and…
Descriptors: Foreign Countries, Computer Assisted Instruction, Web 2.0 Technologies, Automation
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