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Heindl, Manuela; Nader, Michael – Journal of Computers in Mathematics and Science Teaching, 2018
The motivation to engage in a task is directly related to its perceived value according to Deci & Ryan (1985). Increasing motivation can lead to a higher enhanced learning achievement for the student. The question is if using digital technologies in inquiry-based learning lessons influences the learners' situationally perceived value of the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Student Surveys
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Serfaty de Markus, Alicia – Journal of Computers in Mathematics and Science Teaching, 2018
This quasi-treatment study, using a non-equivalent group design, explored how a set of animations related to various concepts in algebra impacted students' ability to learn as measured by changes in quiz and test scores. The concepts that were investigated were addition and subtraction of rational expressions, solving equations involving rational…
Descriptors: Animation, College Mathematics, Mathematics Instruction, Algebra
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Working, Christopher – Journal of Computers in Mathematics and Science Teaching, 2018
The use of technology in elementary mathematics instruction tends to be low-level, despite its affordance of supporting the development of students' high-level reasoning ability. This study builds upon a sociocultural view of learning and was designed to determine what effect a technology-mediated dialogic learning intervention has on third-grade…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Elementary School Mathematics
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Winburg, Karin; Chamberlain, Barbara; Valdez, Alfred; Trujillo, Karen; Stanford, Theodore B. – Journal of Computers in Mathematics and Science Teaching, 2016
This "Math Snacks" intervention measured 741 fifth grade students' gains in conceptual understanding of core math concepts after game-based learning activities. Teachers integrated four "Math Snacks" games and related activities into instruction on ratios, coordinate plane, number systems, fractions and decimals. Using a…
Descriptors: Games, Mathematics, Mathematics Instruction, Intervention
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Park, Sanghoon; McLeod, Kenneth – Journal of Computers in Mathematics and Science Teaching, 2018
Open Educational Resources (OER) can offer educators the necessary flexibility for tailoring educational resources to better fit their educational goals. Although the number of OER repositories is growing fast, few studies have been conducted to empirically test the effectiveness of OER integration in the classroom. Furthermore, very little is…
Descriptors: Shared Resources and Services, Resource Units, Educational Resources, Multimedia Instruction
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Alexander, Curby; Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra; Bull, Glen – Journal of Computers in Mathematics and Science Teaching, 2014
Researchers in this study looked at the effect of content-specific, technology-rich project-based learning activities on EC-8 pre-service teachers' competencies and skills, as well as pre-service teacher's attitudes toward science, technology, engineering and mathematics (STEM). Researchers employed a quantitative design involving participants in…
Descriptors: Student Projects, Preservice Teachers, STEM Education, Student Teacher Attitudes
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McGee, Daniel; Vasquez, Pedro; Cajigas, Jesus – Journal of Computers in Mathematics and Science Teaching, 2014
The University of Puerto Rico in Mayaguez (UPRM) has found that there are disadvantages to a semester long remedial mathematics course that is administered during the freshmen year to students with mathematics deficiencies in STEM (Science, Technology, Engineering and Math) programs. Correspondingly, the UPRM designed and implemented an…
Descriptors: Acceleration (Education), Conventional Instruction, Online Courses, Developmental Programs
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Edwards, Clayton M.; Rule, Audrey C.; Boody, Robert M. – Journal of Computers in Mathematics and Science Teaching, 2013
Online education is increasing in popularity at the college and high school levels with several studies showing the comparability of e-learning and more traditional methods. Middle school students' ability to function well with this mode of instruction has not been established in the literature, although the circumstances of Generation Z growing…
Descriptors: Quasiexperimental Design, Laptop Computers, Web Based Instruction, Electronic Learning
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Xie, Ying; Coffland, David; Yang, Fangyun – Journal of Computers in Mathematics and Science Teaching, 2012
Multimodal feedback could promote college students' conceptual, procedural and heuristic knowledge learning. This study used an experimental design to investigate the interaction effects of instructor's narrated feedback (with procedural feedback delivered visually and heuristic feedback auditorily) and gender on their post-test performance of a…
Descriptors: Heuristics, Feedback (Response), Control Groups, Research Design
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Edwards, Clayton; Rule, Audrey – Journal of Computers in Mathematics and Science Teaching, 2013
Education in an online setting is an increasingly popular method of instruction. Previous studies comparing college or high school student performance in online and face-to-face courses found, in most cases, similar achievement between conditions. However, research is lacking regarding middle school students' academic performance and attitudes…
Descriptors: Qualitative Research, Student Surveys, Predictor Variables, Student Attitudes