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Lee, Hsin-Yu; Cheng, Yu-Ping; Wang, Wei-Sheng; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Educational Computing Research, 2023
Given the inadequacy of assessed outcomes (e.g., final exam) and the importance of evaluating the learning process in STEM education, we use deep learning to develop the STEM learning behavior analysis system (SLBAS) to assess the behavior of learners in STEM education. We map learner behavior to the ICAP (interactive, constructive, active,…
Descriptors: Learning Processes, Instructional Effectiveness, STEM Education, Student Behavior
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Vásquez, Andrea; Nussbaum, Miguel; Sciarresi, Enzo; Martínez, Tomás; Barahona, Camila; Strasser, Katherine – Journal of Educational Computing Research, 2017
This study demonstrates how the technology used to assist formative assessment in spelling can have an impact on learning. Formative assessment represents a set of student-centered practices, the results of which are not always optimal. Furthermore, different technologies are better suited to certain tasks than to others. The study follows a…
Descriptors: Formative Evaluation, Student Centered Learning, Elementary School Students, Spelling Instruction
Lin, Lu-Fang – Journal of Educational Computing Research, 2018
This study incorporated the problem-based learning (PBL) approach into a web-based English reading course. The purpose of the study was to examine the impact of PBL on the participants' English reading comprehension (RC) and to explore the participants' perceptions of PBL. The present study conducted a comparison of two teaching methods. Two…
Descriptors: Teaching Methods, Problem Based Learning, Web Based Instruction, English (Second Language)
Karaoglan Yilmaz, Fatma Gizem; Olpak, Yusuf Ziya; Yilmaz, Ramazan – Journal of Educational Computing Research, 2018
Flipped Classroom (FC) has become an increasingly popular model in many disciplines in today's educational system. In order for the FC model to be effective, it is important for the student to have self-regulation skills. It is especially important that students have advanced self-regulatory skills so that the online learning process of the FC…
Descriptors: Blended Learning, Teaching Methods, Metacognition, College Students
Picard, Delphine; Martin, Perrine; Tsao, Raphaele – Journal of Educational Computing Research, 2014
A growing number of schools are embracing new mobile technologies, such as iPads, with little (or no) prior empirical proof of their usability. We investigated whether iPads, which allow children to write and draw with their fingers without the need of a pen, are relevant devices for drawing activities at elementary school. A within-participants…
Descriptors: Handheld Devices, Educational Technology, Technology Uses in Education, Freehand Drawing
Ursavas, Ömer Faruk; Kabakçi Yurdakul, Isil; Türk, Mesut; Mcilroy, David – Journal of Educational Computing Research, 2016
With reference to the digital natives' debate, there is a gap on digital natives' characteristics. To fill this gap, the Digital Natives Assessment Scale was developed to measure students' assessment of the degree to which they perceived themselves to possess the attributes of digital natives. The scale was developed within the Turkish language…
Descriptors: Higher Education, College Students, Preservice Teachers, Technology Uses in Education
Izmirli, Serkan; Kurt, Adile Askim – Journal of Educational Computing Research, 2016
The purpose of the study was to examine the effects of instruction given with different multimedia modalities (written text + animation or narration + animation) on the academic achievement, cognitive load, and positive affect in different paces (learner-paced or system-paced); 97 freshmen university students divided into four groups taught in…
Descriptors: Cognitive Processes, Difficulty Level, Academic Achievement, Educational Environment
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
García-Rodicio, Héctor – Journal of Educational Computing Research, 2014
In one experiment 97 undergraduate students learned about plate tectonics from a multimedia presentation involving narrated animations and support in one of four forms. Support in the prompting condition included hints inducing participants to self-explain critical information. The signaling condition included overviews recapping critical…
Descriptors: Foreign Countries, Undergraduate Students, Psychology, Plate Tectonics
Lee, Jieun; Husman, Jenefer; Scott, Kimberly A.; Eggum-Wilkens, Natalie D. – Journal of Educational Computing Research, 2015
The COMPUGIRLS: Culturally relevant technology program for adolescent girls was developed to promote underrepresented girls' future possible selves and career pathways in computer-related technology fields. We hypothesized that the COMPUGIRLS would promote academic possible selves and self-regulation to achieve these possible selves. We compared…
Descriptors: Females, Culturally Relevant Education, Self Control, Disproportionate Representation
Sander, Elisabeth; Heiß, Andrea – Journal of Educational Computing Research, 2014
Three different versions of a learning program on trigonometry were compared, a program controlled, non-interactive version (CG), an interactive, conflict inducing version (EG 1), and an interactive one which was supposed to reduce the occurrence of a cognitive conflict regarding the central problem solution (EG 2). Pupils (N = 101) of a…
Descriptors: Foreign Countries, Trigonometry, Mathematics Instruction, Comparative Analysis
Piksööt, Jaanika; Sarapuu, Tago – Journal of Educational Computing Research, 2014
This study investigates ways to enhance secondary school students' knowledge transfer in complex science domains by implementing question prompts. Two samples of students applied two web-based models to study molecular genetics--the model of genetic code (n = 258) and translation (n = 245). For each model, the samples were randomly divided into…
Descriptors: Transfer of Training, Prompting, Questioning Techniques, Genetics
Wu, Sheng-Yi; Hou, Huei-Tse; Hwang, Wu-Yuin; Liu, Eric Zhi-Feng – Journal of Educational Computing Research, 2013
Both asynchronous and synchronous discussions have advantages and limitations for online learning. This study conducts an empirical analysis of these discussion activities while applying the proposed Seamless Online Learning Integrated Discussion (SOLID) system, which can instantly integrate Facebook's asynchronous discussion function with the MSN…
Descriptors: Problem Solving, Active Learning, Student Projects, Student Behavior
Chang, Chih-Kai – Journal of Educational Computing Research, 2014
Scratch, a visual programming language, was used in many studies in computer science education. Most of them reported positive results by integrating Scratch into K-12 computer courses. However, the object-oriented concept, one of the important computational thinking skills, is not represented well in Scratch. Alice, another visual programming…
Descriptors: Foreign Countries, College Freshmen, Information Technology, Computer Science Education