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Pawade, Yogesh R.; Diwase, Dipti S. – Journal of Educational Technology, 2016
Item analysis of Multiple Choice Questions (MCQs) is the process of collecting, summarizing and utilizing information from students' responses to evaluate the quality of test items. Difficulty Index (p-value), Discrimination Index (DI) and Distractor Efficiency (DE) are the parameters which help to evaluate the quality of MCQs used in an…
Descriptors: Test Items, Item Analysis, Multiple Choice Tests, Curriculum Development
Marie, S. Maria Josephine Arokia; Edannur, Sreekala – Journal of Educational Technology, 2015
This paper focused on the analysis of test items constructed in the paper of teaching Physical Science for B.Ed. class. It involved the analysis of difficulty level and discrimination power of each test item. Item analysis allows selecting or omitting items from the test, but more importantly item analysis is a tool to help the item writer improve…
Descriptors: Item Analysis, Relevance (Education), Standardized Tests, Achievement Tests
Wang, Pei-Yu – Journal of Educational Technology, 2013
This study examined the impact of e-book text-tracking design on 4th graders' (10-year-old children's) learning of Chinese characters. The e-books used in this study were created with Adobe Flash CS 5.5 and Action Script 3.0. This study was guided by two main questions: (1) Is there any difference in learning achievement (Chinese character…
Descriptors: Comparative Analysis, Books, Foreign Countries, Grade 4
Ausburn, Lynna J.; Ausburn, Floyd B.; Kroutter, Paul – Journal of Educational Technology, 2010
Virtual reality (VR) technology has demonstrated effectiveness in a variety of technical learning situations, yet little is known about its differential effects on learners with different levels of visual processing skill. This small-scale exploratory study tested VR through quasi-experimental methodology and a theoretical/conceptual framework…
Descriptors: Computer Simulation, Visual Perception, Comparative Analysis, Conventional Instruction
Ausburn, Lynna J.; Ausburn, Floyd B. – Journal of Educational Technology, 2008
Virtual reality (VR) that immerses users in a 3D environment through use of headwear, body suits, and data gloves has demonstrated effectiveness in technical and professional education. Immersive VR is highly engaging and appealing to technically skilled young Net Generation learners. However, technical difficulty and very high costs have kept…
Descriptors: Computer Simulation, Educational Benefits, Technological Advancement, Technology Uses in Education