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Yongyun Shin; Stephen W. Raudenbush – Grantee Submission, 2023
We consider two-level models where a continuous response R and continuous covariates C are assumed missing at random. Inferences based on maximum likelihood or Bayes are routinely made by estimating their joint normal distribution from observed data R[subscript obs] and C[subscript obs]. However, if the model for R given C includes random…
Descriptors: Maximum Likelihood Statistics, Hierarchical Linear Modeling, Error of Measurement, Statistical Distributions
Kogar, Hakan – International Journal of Assessment Tools in Education, 2018
The aim of this simulation study, determine the relationship between true latent scores and estimated latent scores by including various control variables and different statistical models. The study also aimed to compare the statistical models and determine the effects of different distribution types, response formats and sample sizes on latent…
Descriptors: Simulation, Context Effect, Computation, Statistical Analysis
Yu, Kuang-Chao; Fan, Szu-Chun; Lin, Kuen-Yi – International Journal of Science and Mathematics Education, 2015
Problem solving is often challenging for students because they do not understand the problem-solving process (PSP). This study presents a three-stage, context-based, problem-solving, learning activity that involves watching detective films, constructing a context-simulation activity, and introducing a project design to enable students to construct…
Descriptors: Problem Solving, Skill Development, Context Effect, Learning Activities
Kampf, Ronit – Universal Journal of Educational Research, 2016
Two cross-national experimental studies examined the effects of PeaceMaker and Global Conflicts on knowledge acquisition and attitude change regarding the Israeli-Palestinian conflict. PeaceMaker and Global Conflicts are role-playing computerized simulations of this conflict. 248 undergraduate students from Turkey, Israel, Palestine and the US…
Descriptors: Conflict, Computer Simulation, Simulated Environment, Educational Technology
Landauer, Thomas K.; Kireyev, Kirill; Panaccione, Charles – Scientific Studies of Reading, 2011
A new metric, Word Maturity, estimates the development by individual students of knowledge of every word in a large corpus. The metric is constructed by Latent Semantic Analysis modeling of word knowledge as a function of the reading that a simulated learner has done and is calibrated by its developing closeness in information content to that of a…
Descriptors: Reading Research, Vocabulary Development, Semantics, Statistical Analysis
Ludtke, Oliver; Marsh, Herbert W.; Robitzsch, Alexander; Trautwein, Ulrich; Asparouhov, Tihomir; Muthen, Bengt – Psychological Methods, 2008
In multilevel modeling (MLM), group-level (L2) characteristics are often measured by aggregating individual-level (L1) characteristics within each group so as to assess contextual effects (e.g., group-average effects of socioeconomic status, achievement, climate). Most previous applications have used a multilevel manifest covariate (MMC) approach,…
Descriptors: Statistical Analysis, Sampling, Context Effect, Simulation
De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
Annetta, Leonard; Mangrum, Jennifer; Holmes, Shawn; Collazo, Kimberly; Cheng, Meng-Tzu – International Journal of Science Education, 2009
The purpose of this study was to examine students' learning of simple machines, a fifth-grade (ages 10-11) forces and motion unit, and student engagement using a teacher-created Multiplayer Educational Gaming Application. This mixed-method study collected pre-test/post-test results to determine student knowledge about simple machines. A survey…
Descriptors: Elementary School Students, Video Games, Educational Games, Learning Processes