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Bachner, Jennifer; O'Byrne, Sarah – Journal of Political Science Education, 2021
At both the undergraduate and graduate level, an increasing number of students are completing their coursework online or in hybrid formats. As online learning grows and evolves, and new teaching tools emerge, it is useful to review approaches for effective teaching in this modality. This paper focuses, in particular, on proven tools in online…
Descriptors: Mathematics Skills, Statistical Analysis, Online Courses, Instructional Effectiveness
Research Trends on the Use of Augmented Reality Technology in Teaching English as a Foreign Language
Takkaç Tulgar, Aysegül; Yilmaz, Rabia Meryem; Topu, Fatma Burcu – Participatory Educational Research, 2022
The main aim of this research is to display research trends in studies on augmented reality (AR) in teaching English as a foreign language by using bibliometric mapping and content analysis. For this purpose, 64 studies in total published up to 2019 were accessed for bibliometric analysis. In addition, 49 articles published between 2007 and 2019…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Technology, Second Language Instruction
Weber, Peter; Rothe, Hannes – International Journal on E-Learning, 2016
This paper is a report on the findings of a study conducted on the use of the social networking service NING in a cross-location e-learning setting named "Net Economy." We describe how we implemented NING as a fundamental part of the setting through a special phase concept and team building approach. With the help of user statistics, we…
Descriptors: Electronic Learning, Guidelines, Social Networks, Communities of Practice
Huang, Hsiu-Mei; Liaw, Shu-Sheng – International Review of Research in Open and Distributed Learning, 2018
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Descriptors: Computer Simulation, Information Systems, Technology Uses in Education, Intention
Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Stiles, Tore C.; Krogh, Anne Berit; Linde, Mattias – Journal of Interactive Learning Research, 2018
This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype--a mobile learning application for relaxation training, primarily for adolescents suffering from tension-type headaches. The system delivers visual experience on a head-mounted display. A…
Descriptors: Therapy, Relaxation Training, Biofeedback, Computer Simulation
McIntyre, Timothy; Wegener, Margaret; McGrath, Dominic – Teaching & Learning Inquiry, 2018
We have developed and demonstrated the effectiveness of a set of online interactive learning modules to accompany physics courses at first- and second-year university levels. Students access the modules prior to attending lectures to familiarize themselves with content which is then discussed and reaffirmed in class. Student surveys and access…
Descriptors: Electronic Learning, Units of Study, Lecture Method, Physics
Kruk, Mariusz – Teaching English with Technology, 2017
The purpose of this study was to investigate prospective teachers' experiences in utilizing "Second Life" for learning English, differentiating between personal use of the said virtual world for learning the English language and its potential use for teaching English in the future. The results showed that the students perceived the use…
Descriptors: Preservice Teachers, Computer Simulation, Electronic Learning, English (Second Language)
Bebeau, Deborah – ProQuest LLC, 2016
This quantitative, randomly controlled study sought to find relationships between occupational therapy students' participation in a virtual situated-case scenario (VSCS) and enhanced perceived self-efficacy as well as academic performance when compared to participation in a text-based case study. To determine effects of participation in a virtual…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Electronic Learning, Instructional Effectiveness
Hsu, Wen-Chun; Shih, Ju-Ling – International Journal of Distance Education Technologies, 2016
In this study, to learn the routine of Tantui, a branch of martial arts was taken as an object of research. Fitts' stages of motor learning and augmented reality (AR) were applied to a 3D mobile-assisted learning system for martial arts, which was characterized by free viewing angles. With the new system, learners could rotate the viewing angle of…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Physical Activities
Novak, Elena; Johnson, Tristan E.; Tenenbaum, Gershon; Shute, Valerie J. – Interactive Learning Environments, 2016
The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course. A storyline is a game-design element that connects scenes with the educational content. In order to…
Descriptors: Teaching Methods, Statistics, Educational Games, Instructional Effectiveness
Basarmak, Ugur; Mahiroglu, Ahmet – Turkish Online Journal of Educational Technology - TOJET, 2016
The purpose in this study is to examine the effect of "Online Learning Environment based of Caricature Animation" which is prepared for "Human and Environment" and "Sun and Space" units in the secondary school 7th Grade Science and Technology course, on the success and attitude of the students for humor. The…
Descriptors: Online Courses, Electronic Learning, Virtual Classrooms, Computer Simulation
Kamsa, Imane; Elouahbi, Rachid; El Khoukhi, Fatima – Journal of Information Technology Education: Research, 2017
Aim/Purpose: To identify and rectify the learning difficulties of online learners. Background: The major cause of learners' failure and non-acquisition of knowledge relates to their weaknesses in certain areas necessary for optimal learning. We focus on e-learning because, within this environment, the learner is mostly affected by these…
Descriptors: Foreign Countries, Graduate Students, Masters Programs, Learning Disabilities
Levy, Yair; Ramim, Michelle M. – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
There is a growing interest in the assessment of tangible skills and competence. Specifically, there is an increase in the offerings of competency-based assessments, and some academic institutions are offering college credits for individuals who can demonstrate adequate level of competency on such assessments. An increased interest has been placed…
Descriptors: Electronic Learning, Computer Simulation, Competency Based Education, Business Skills
Hui, Yan Keung; Mai, Bo; Qian, Sheng; Kwok, Lam For – Open Learning, 2018
The use of flipped classrooms, blended learning environments and the application of technology has been extensively studied and reported in the literature, but the impact of learning activity design on cultivating better learning attitudes has rarely been explored. A rapid adoption of 'e-schoolbag' in basic education in China has been observed in…
Descriptors: Active Learning, Electronic Learning, Academic Achievement, Elementary School Students
Chen, Yu-Li – Asia-Pacific Education Researcher, 2016
Virtual reality (VR) has brought about numerous alternative learning opportunities in the last decade, and with modern products such as Oculus Rift and other wearable Virtual Reality technologies being introduced into society, VR will promisingly continue to provide yet unseen opportunities in the next few decades and therefore is a technology…
Descriptors: Electronic Learning, Computer Simulation, Cognitive Development, Language Acquisition