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Mann, Mark D. – Contemporary Issues in Education Research, 2017
In the 21st Century, Educators are called to thinking in broader terms about the purpose of technology in engaging learners to work on tasks that are meaningful to them. Through technology, as described in this paper, the researcher has attempted to broaden student engagement level by developing a more engaging online game framework. The research…
Descriptors: Student Motivation, Computer Games, Learner Engagement, Programming
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Costley, Jamie; Lange, Christopher – International Review of Research in Open and Distributed Learning, 2018
Semi-formal learning is used to describe learning that is directed towards the goals of a formal learning institution but outside of the learning structure of a specific class. Students studying online may form semi-formal groups to increase their knowledge of the content by interacting with other learners taking the same class. This study of…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, College Students
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Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
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Kleingeld, Ad; van Mierlo, Heleen; Arends, Lidia – Journal of Applied Psychology, 2011
Updating and extending the work of O'Leary-Kelly, Martocchio, and Frink (1994), with this meta-analysis on goal setting and group performance we show that specific difficult goals yield considerably higher group performance compared with nonspecific goals (d = 0.80 plus or minus 0.35, k = 23 effect sizes). Moderately difficult and easy goals were…
Descriptors: Field Studies, Goal Orientation, Group Dynamics, Meta Analysis
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Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body
Brissey, F. L.; And Others – 1969
This technical report is in three parts. Part I is a conceptual treatment of communication in which the human being is viewed as a goal-attainment system. The goal-attainment problem is defined as a discrepancy between the current state of the system and a specified goal state. Several forms of the communicative relationship are outlined. Part II…
Descriptors: Communication (Thought Transfer), Conceptual Schemes, Difficulty Level, Goal Orientation