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No Child Left Behind Act 20012
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Luke Keele; Matthew Lenard; Lindsay Page – Journal of Research on Educational Effectiveness, 2024
In education settings, treatments are often non-randomly assigned to clusters, such as schools or classrooms, while outcomes are measured for students. This research design is called the clustered observational study (COS). We examine the consequences of common support violations in the COS context. Common support violations occur when the…
Descriptors: Intervention, Cluster Grouping, Observation, Catholic Schools
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Allen, Peter J.; Fielding, Jessica L.; Westermann, Annabel H.; Lafratta, Amelia M. – Teaching of Psychology, 2022
Background: Allen, Fielding, East, et al. demonstrated experimentally that structural awareness, or the ability to disregard a research problem's topic and instead focus on its structural features, can be trained using StatHand (https://stathand.net). Most training benefits persisted for 1 week. Objective: The objective was to assess the…
Descriptors: Statistical Analysis, Statistics Education, Instructional Effectiveness, Selection
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Han, Donglin; Chen, Zhaoyuan; Tian, Ye – Journal of Political Science Education, 2021
This article discusses the current situation of research methodology training for international relations (IR) graduate students in China. Since the country's opening up, research methods training in IR has gradually advanced in universities. We administered a survey to postgraduate IR students in China about their training in research…
Descriptors: Research Methodology, Research Training, Graduate Students, International Relations
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Kösa, Temel; Karakus, Fatih – European Journal of Engineering Education, 2018
The purpose of this study was to determine the influence of computer-aided design (CAD) software-based instruction on the spatial visualisation skills of freshman engineering students in a computer-aided engineering drawing course. A quasi-experimental design was applied, using the Purdue Spatial Visualization Test-Visualization of Rotations…
Descriptors: Visualization, Spatial Ability, Computer Assisted Design, Courseware
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Howell, Ginger S.; LaCour, Misty M.; McGlawn, Penny A. – College Student Journal, 2017
The purpose of this study was to examine the effect of three Structured Divergent discussion board prompt designs on knowledge construction in a graduate online course. According to Andrews (1980), the form of the question affects the extent of the response within a discussion. The Playground prompt, the Brainstorming prompt, and the Focal prompt…
Descriptors: Graduate Students, Online Courses, Learning Processes, Computer Mediated Communication
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Mojarad, Shirin; Baker, Ryan S.; Essa, Alfred; Stalzer, Steve – Journal of Interactive Learning Research, 2021
Despite the importance of replication, it remains rare in the interactive learning research community. In this paper, we attempt to replicate recent quasi-experimental results suggesting that the ALEKS intelligent tutoring system is effective at improving student course outcomes in higher education (Mojarad et al., 2018). In this paper, we conduct…
Descriptors: Intelligent Tutoring Systems, Replication (Evaluation), Probability, Quasiexperimental Design
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Chen, Meng-Hua; Tseng, Wen-Ta; Hsiao, Tsung-Yuan – British Journal of Educational Technology, 2018
This study presents the results of a meta-analytic study about the effects of digital game-based learning (DGBL) on vocabulary. The results of the study showed that the effects of DGBL on vocabulary learning may vary with game design features (Q = 5.857, df = 1, p = 0.016), but not with learners' age (Q = 0.906, df = 1, p = 0.341) or linguistic…
Descriptors: Computer Games, Vocabulary Development, Meta Analysis, Design
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Fan, Szu-Chun; Yu, Kuang-Chao – International Journal of Technology and Design Education, 2017
STEM-oriented engineering design practice has become recognized increasingly by technology education professionals in Taiwan. This study sought to examine the effectiveness of the application of an integrative STEM approach within engineering design practices in high school technology education in Taiwan. A quasi-experimental study was conducted…
Descriptors: Foreign Countries, STEM Education, Integrated Curriculum, Educational Benefits
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Lam, Yau Wai; Hew, Khe Foon; Chiu, Kin Fung – Language Learning & Technology, 2018
This study investigated the effectiveness of a blended learning approach--involving the thesis, analysis, and synthesis key (TASK) procedural strategy; online Edmodo discussions; online message labels; and writing models--on student argumentative writing in a Hong Kong secondary school. It also examined whether the application of digital game…
Descriptors: Foreign Countries, Writing Improvement, Persuasive Discourse, Blended Learning
Campbell, Michael W. – ProQuest LLC, 2018
Military undergraduate students of for-profit education make up roughly four percent of the student population and often experience financial hardships. This research focused on the effectiveness of financial education on these students. This quantitative quasi-experimental study assessed military undergraduate students deployed on a military…
Descriptors: Military Personnel, Undergraduate Students, Proprietary Schools, Money Management
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Newberry, Milton G., III; Fuhrman, Nicholas E.; Morgan, A. Chris – Applied Environmental Education and Communication, 2017
This study examined the effect of naming animals used in education on the knowledge retention of college students. Researchers implemented owl educational presentations to students using a live owl during each presentation. The control group was given the common name of the owl whereas the treatment group was given only an anthropomorphized name…
Descriptors: Environmental Education, Animals, Retention (Psychology), Naming
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Takkaç Tulgar, Aysegül; Yilmaz, Rabia Meryem; Topu, Fatma Burcu – Participatory Educational Research, 2022
The main aim of this research is to display research trends in studies on augmented reality (AR) in teaching English as a foreign language by using bibliometric mapping and content analysis. For this purpose, 64 studies in total published up to 2019 were accessed for bibliometric analysis. In addition, 49 articles published between 2007 and 2019…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Technology, Second Language Instruction
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Mulqueeny, Kevin; Kostyuk, Victor; Baker, Ryan S.; Ocumpaugh, Jaclyn – International Journal of STEM Education, 2015
Background: The expanded use of online and blended learning programs in K-12 STEM education has led researchers to propose design principles for effective e-learning systems. Much of this research has focused on the impact on learning, but not how instructional design impacts student engagement, which has a critical impact both on short-term…
Descriptors: Electronic Learning, Learner Engagement, Middle School Students, Mathematics Instruction
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Rahman, Azman Ab.; Sahrir, Muhammad Sabri; Zainuddin, Nurkhamimi; Khafidz, Hasanah Abd. – Educational Research and Reviews, 2018
Board games have become one of the useful tools in teaching and learning. Many instructors and educators have chosen to use board games to enhance the way of delivering course contents. A board game will help students understand the education concept quickly and get involved in experiential learning, where students can manage and solve problems in…
Descriptors: Foreign Countries, Educational Games, Islam, Experiential Learning
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Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
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