Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Extraversion Introversion | 3 |
Interpersonal Relationship | 3 |
Personality Measures | 3 |
Personality Traits | 3 |
Questionnaires | 3 |
Statistical Analysis | 3 |
Foreign Countries | 2 |
Friendship | 2 |
Neurosis | 2 |
Adults | 1 |
Children | 1 |
More ▼ |
Author
Belasheva, Irina Valeryevna | 1 |
Cagiltay, Kursat | 1 |
Hill, Patrick L. | 1 |
Jackson, Joshua J. | 1 |
Petrova, Nina Fedorovna | 1 |
Uz, Cigdem | 1 |
Weston, Sara J. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Eysenck Personality Inventory | 2 |
What Works Clearinghouse Rating
Hill, Patrick L.; Weston, Sara J.; Jackson, Joshua J. – International Journal of Behavioral Development, 2018
The current study examined whether relationships also influence personality trait development during middle and older adulthood, focusing on the individual's perception of support from the relationship partner. Using data from the Health and Retirement Study (n = 20,422; mean age = 65.9 years), we examined the longitudinal relationships between…
Descriptors: Personality Traits, Adults, Older Adults, Interpersonal Relationship
Belasheva, Irina Valeryevna; Petrova, Nina Fedorovna – International Journal of Environmental and Science Education, 2016
Present article addresses studying tolerance as a factor of personality stability, which manifests on the level of interpersonal relationships and on the level of intra-personal system of stressors resistance. The article includes theoretical analysis of the tolerance construct as an integrative personality formation. It explores the question of…
Descriptors: Mental Health, Personality Traits, Decision Making, Prosocial Behavior
Uz, Cigdem; Cagiltay, Kursat – Digital Education Review, 2015
Digital games have become popular due to great technological improvements in recent years. They have been increasingly transformed from co-located experiences into multi-played, socially oriented platforms (Herodotou, 2009). Multi-User Online Games provide the opportunity to create a social environment for friendships and strengthen the…
Descriptors: Foreign Countries, College Students, Video Games, Interpersonal Competence