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García, J. Daniel; Rigo, Eduardo; Jiménez, Rafael – Journal of New Approaches in Educational Research, 2017
In this article we will discuss part of a piece of research that was conducted with two 4ESO groups. Textual learning is opposed to multimedia learning within the context of PLE's (Personal Learning Environment) reading tools and strategies. In the research an analysis was made of whether it would be possible to improve the reading process through…
Descriptors: Reading Comprehension, Multimedia Materials, Educational Environment, Class Activities
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Msonde, Sydney Enock; Van Aalst, Jan – Educational Technology Research and Development, 2017
Virtual learning environments are used in higher education around the world to promote student learning. However, in many countries it has not yielded the expected effect on student interaction and learning. The purpose of this study was to investigate whether the use of certain pedagogical approaches would promote student interaction,…
Descriptors: Foreign Countries, Academic Achievement, Undergraduate Students, Chemistry
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Dove, Anthony; Dove, Emily – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2017
In preparing future elementary educators in mathematics, helping them overcome their anxieties of mathematics and teaching mathematics is paramount. This study examined how different instructional practices (in-class lecture, flipped learning with teacher-created videos, flipped classroom with Khan Academy videos) compared in improving students'…
Descriptors: Mathematics Anxiety, Elementary School Curriculum, Preservice Teachers, Preservice Teacher Education
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Dib, Hazar; Adamo-Villani, Nicoletta; Garver, Stephen – International Journal of Information and Communication Technology Education, 2014
Many benefits have been claimed for visualizations, a general assumption being that learning is facilitated. However, several researchers argue that little is known about the cognitive value of graphical representations, be they schematic visualizations, such as diagrams or more realistic, such as virtual reality. The study reported in the paper…
Descriptors: Comparative Analysis, Visualization, Undergraduate Students, Computer Graphics
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Olori, Abiola Lateef; Igbosanu, Adekunle Olusegun – Journal of Education and Practice, 2016
The study was carried out to determine the use of computer-based multimedia presentation on Senior Secondary School Students' Achievement in Agricultural Science. The study was a quasi-experimental, pre-test, post-test control group research design type, using intact classes. A sample of eighty (80) Senior Secondary School One (SS II) students was…
Descriptors: Multimedia Instruction, Multimedia Materials, Computer Assisted Instruction, Secondary School Students
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Lang, Guido – Information Systems Education Journal, 2016
This study tests the effects of tutorial format (i.e. video vs. text) on student attitudes and performance in online computing education. A one-factor within-subjects experiment was conducted in an undergraduate Computer Information Systems course. Subjects were randomly assigned to complete two Excel exercises online: one with a video tutorial…
Descriptors: Tutorial Programs, Online Courses, Multimedia Materials, Multimedia Instruction
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Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
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Yang, Kai-Ti; Wang, Tzu-Hua; Chiu, Mei-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This research investigates the effectiveness of integrating Interactive Whiteboard (IWB) into the junior high school biology teaching. This research adopts a quasi-experimental design and divides the participating students into the conventional ICT-integrated learning environment and IWB-integrated learning environment. Before teaching, students…
Descriptors: Junior High School Students, Biology, Teaching Methods, Technology Uses in Education