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Showing 1 to 15 of 36 results Save | Export
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Rosar, Michaela; Lipka, Alexander; Weidlich, Joshua; Bastiaens, Theo – International Journal on E-Learning, 2018
This quasi-experimental study compares preferences for the amount of instructional guidance between creative and noncreative learners. Instructional guidance is implemented as a two-level factor represented as two variants of a visual design task, only differing in the amount of verbal guidance they gave. Dependent preference outcomes were…
Descriptors: Creativity, Web Based Instruction, Questionnaires, Comparative Analysis
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Kafui Aheto, Simon-Peter; Gronje, Johannes – Turkish Online Journal of Distance Education, 2018
This paper explores differences in access to technology and configuration of preferences for learning environments among design students in two universities of technology in South Africa (ISA) and Ghana (IG). Laptops and Smartphones ownership influenced and supported design students' learning. In IG, there was a 97% Laptop ownership as against 69%…
Descriptors: Foreign Countries, Ownership, Access to Computers, Preferences
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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
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Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
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Baukal, Charles E.; Ausburn, Lynna J. – European Journal of Engineering Education, 2017
Continuing engineering education (CEE) is important to ensure engineers maintain proficiency over the life of their careers. However, relatively few studies have examined designing effective training for working engineers. Research has indicated that both learner instructional preferences and prior knowledge can impact the learning process, but it…
Descriptors: Engineering Education, Cognitive Style, Learning Processes, Preferences
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Chen, Zhi-Hong; Chen, Sherry Y.; Chien, Chih-Hao – Educational Technology & Society, 2017
Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities disseminate information in different ways. On the other hand, cognitive styles affect how people process information. Accordingly, the study presented…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Educational Games
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Heller, Kevin – Journal of Online Learning Research, 2018
The Colin standards for online courses are widely used by educational institutions across the world, including the University of California (UC), which uses them in its formula for determining whether or not a high school course can be used to meet minimum eligibility requirements for admission to the University. To date, however, there has been…
Descriptors: Universities, College Students, National Standards, Educational Quality
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Ballance, Oliver James – Computer Assisted Language Learning, 2017
One of the most promising avenues of research in computer-assisted language learning is the potential for language learners to make use of language corpora. However, using a corpus requires use of a corpus tool as an interface, typically a concordancer. How such a tool can be made most accessible to learners is an important issue. Specifically,…
Descriptors: Teaching Methods, Indexes, Multivariate Analysis, Classification
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Cooper, Thomas; Bailey, Brad; Briggs, Karen; Holliday, John – PRIMUS, 2017
The authors have completed a 2-year quasi-experimental study on the use of inquiry-based learning (IBL) in precalculus. This study included six traditional lecture-style courses and seven modified Moore method courses taught by three instructors. Both quantitative and qualitative analyses were used to investigate the attitudes and beliefs of the…
Descriptors: Longitudinal Studies, Quasiexperimental Design, Inquiry, Teaching Methods
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Smith, Kasee L.; Rayfield, John – Journal of Agricultural Education, 2017
Understanding methods for effectively instructing STEM education concepts is essential in the current climate of education (Freeman, Marginson, & Tyler 2014). Kolb's experiential learning theory (ELT) outlines four specific modes of learning, based on preferences for grasping and transforming information. This quasi-experimental study was…
Descriptors: Quasiexperimental Design, Teaching Methods, Agricultural Education, STEM Education
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Wang, Xin – World Journal of Education, 2017
Scholars debate whether corrective feedback contributes to improving L2 learners' grammatical accuracy in writing performance. Some researchers take a stance on the ineffectiveness of corrective feedback based on the impracticality of providing detailed corrective feedback for all L2 learners and detached grammar instruction in language…
Descriptors: Feedback (Response), Error Correction, English (Second Language), Second Language Learning
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Smith, Jeffrey G.; Smith, Rita L. – Journal of Educational Computing Research, 2012
Online instruction has been demonstrated to increase the academic achievement for post-secondary students; however, little empirical investigation has been conducted on high school students learning from online multimedia instruction in the traditional classroom. This study investigated the knowledge acquisition, transfer, and favorability of…
Descriptors: Electronic Learning, Blended Learning, Educational Technology, Multimedia Instruction
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Al-Samarraie, Hosam; Selim, Hassan; Teo, Timothy; Zaqout, Fahed – Interactive Learning Environments, 2017
When faced with excessive detail in an online environment, typical users have difficulty processing all the elements of representation. This in turn creates cognitive overload, which narrows the user's focus to a few select items. In the context of e-learning, we translated this aspect as the learner's demand for a system that facilitates the…
Descriptors: Foreign Countries, Undergraduate Students, Instructional Design, Online Courses
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Manero, Borja; Torrente, Javier; Fernandez-Vara, Clara; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2017
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, "gaming preferences") on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups…
Descriptors: Computer Uses in Education, Gender Differences, Age Differences, Instructional Effectiveness
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Mostowfi, Sara; Mamaghani, Nasser Koleini; Khorramar, Mehdi – International Journal of Environmental and Science Education, 2016
Due to a progressive deterioration of our planet and its resources, environmental education has become important and children are required to understand environmental issues at an early ages. So, they can cultivate the positive changes in the future. Over the past decade, many new evaluation methods have developed for evaluating user experience…
Descriptors: Instructional Design, Play, Educational Games, Elementary School Students
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