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Showing 1 to 15 of 156 results Save | Export
Paul J. Dizona – ProQuest LLC, 2022
Missing data is a common challenge to any researcher in almost any field of research. In particular, human participants in research do not always respond or return for assessments leaving the researcher to rely on missing data methods. The most common methods (i.e., Multiple Imputation and Full Information Maximum Likelihood) assume that the…
Descriptors: Pretests Posttests, Research Design, Research Problems, Dropouts
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Zoller, Jonathan K.; He, Jianghua; Ballew, Angela T.; Orr, Walter N.; Flynn, Brigid C. – Advances in Physiology Education, 2017
The present study furthered the concept of simulation-based medical education by applying a personalized active learning component. We tested this novel approach utilizing a noninvasive hemodynamic monitor with the capability to measure and display in real time numerous hemodynamic parameters in the exercising participant. Changes in medical…
Descriptors: Active Learning, Simulation, Medical Education, Measurement Equipment
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Rein, Benjamin A.; McNeil, Daniel W.; Hayes, Allison R.; Hawkins, T. Anne; Ng, H. Mei; Yura, Catherine A. – Journal of American College Health, 2018
Objective: Training programs exist that prepare college students, faculty, and staff to identify and support students potentially at risk for suicide. Kognito is an online program that trains users through simulated interactions with virtual humans. This study evaluated Kognito's effectiveness in preparing users to intervene with at-risk students.…
Descriptors: College Students, Program Evaluation, Suicide, Prevention
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Popp, Jennifer K.; Walker, Stacy E. – Athletic Training Education Journal, 2017
Context: Patient encounters related to acute care skills rarely occur in clinical education, leaving a potential gap in students' skills and confidence. Objective: Investigate the effects of an acute care simulation requiring football helmet facemask removal on clinical skill application and confidence in athletic training students. Design:…
Descriptors: Simulation, Athletics, Self Esteem, Allied Health Occupations Education
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Saied, Hala – Journal of Education and Practice, 2017
The simulation technology is rapidly expanding and has been used in several nursing programs around the world and in Saudi Arabia too. The aim of this study was to evaluate the effect of using a simulation based scenarios on the pediatric nursing students' students' knowledge, self-efficacy, satisfaction, and confidence. This study used Bandura's…
Descriptors: Nursing Students, Self Efficacy, Student Satisfaction, Simulation
Mohammad, Anas Ahmad Ali – ProQuest LLC, 2017
Although administering medicines is one of the core nursing actions, errors surrounding this task are prevalent amongst nurses and nursing students. Continued dependence on traditional teaching methods and greater demand and competition for clinical placements are some barriers to expanding medication administration practices for nursing students.…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Undergraduate Students
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Faour, Malak Abou; Ayoubi, Zalpha – Journal of Education in Science, Environment and Health, 2018
This study investigated the effect of using (VL) on grade 10 students' conceptual understanding of the direct current electric circuit and their attitudes towards physics. The research used a quantitative experimental approach. The sample of the study was formed of 50 students of the tenth grade, aged 14 to 16 years old, of an official secondary…
Descriptors: Student Attitudes, Physics, Grade 10, Control Groups
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Katsioloudis, Petros J.; Jones, Mildred V. – Journal of Technology Education, 2018
A number of studies indicate that the use of holographic displays can influence spatial visualization ability; however, research provides inconsistent results. Considering this, a quasi-experimental study was conducted to identify the existence of statistically significant effects on sectional view drawing ability due to the impacts of holographic…
Descriptors: Comparative Analysis, Printing, Layout (Publications), Computer Graphics
Fry, Elizabeth Brondos – ProQuest LLC, 2017
Recommended learning goals for students in introductory statistics courses include the ability to recognize and explain the key role of randomness in designing studies and in drawing conclusions from those studies involving generalizations to a population or causal claims (GAISE College Report ASA Revision Committee, 2016). The purpose of this…
Descriptors: Introductory Courses, Statistics, Concept Formation, Sampling
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Lin, Mike Tz-Yauw; Wang, Jau-Shyong; Kuo, Hui-Ming; Luo, Yuzhou – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Applying education ideas and concepts to education sites, through good educational policies, to complete education tasks is important for developing personal potential. Centered on students, educational objective is to cultivate multiple talents for the future society. In such a rapidly changing era, limited knowledge is not enough to cope with…
Descriptors: Computer Simulation, Creativity, Student Leadership, Instructional Effectiveness
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Orman, Evelyn K. – International Journal of Music Education, 2016
This study examined the effects of virtual reality immersion with audio on eye contact, directional focus and focus of attention for novice wind band conductors. Participants (N = 34) included a control group (n = 12) and two virtual reality groups with (n = 10) and without (n = 12) head tracking. Participants completed conducting/score study…
Descriptors: Novices, Musicians, Musical Instruments, Computer Simulation
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Webster, Rustin – Interactive Learning Environments, 2016
The author investigated the interaction effect of immersive virtual reality (VR) in the classroom. The objective of the project was to develop and provide a low-cost, scalable, and portable VR system containing purposely designed and developed immersive virtual learning environments for the US Army. The purpose of the mixed design experiment was…
Descriptors: Virtual Classrooms, Knowledge Level, Comparative Analysis, Lecture Method
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Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
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Lin, Yu-Shih; Chang, Yi-Chun; Chu, Chih-Ping – IEEE Transactions on Learning Technologies, 2016
The grouping problem is critical in collaborative learning (CL) because of the complexity and difficulty in adequate grouping, based on various grouping criteria and numerous learners. Previous studies have paid attention to certain research questions, and the consideration for a number of learner characteristics has arisen. Such a multi-objective…
Descriptors: Cooperative Learning, Experimental Groups, Control Groups, Pretests Posttests
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Hu, Ridong; Wu, Yi-Yong; Shieh, Chich-Jen – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Since the popular applications of information technology, digitalized materials, media, and equipment have become the essential abilities and instruments for teachers in modern education. In addition to some curricula requiring computing & reasoning and operation & demonstration, the situations of teachers utilizing transparencies, films,…
Descriptors: Creative Thinking, Cognitive Ability, Computer Uses in Education, Computer Simulation
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