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Showing 1 to 15 of 18 results Save | Export
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Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
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Parfilova, Gulfiya G.; Karimova, Lilia Sh. – International Journal of Environmental and Science Education, 2016
The problem of demonstrative behavior is very topical among teenagers and this issue has become the subject of systematic scientific research. Demonstrative manifestations in adolescents disrupt the favorable socialization; therefore, understanding, prevention and correction of demonstrative behavior at this age is relevant and requires special…
Descriptors: Foreign Countries, College Freshmen, Adolescents, Student Behavior
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Schutte, Anne R.; Keiser, Brian A.; Beattie, Heidi L. – Journal of Cognition and Development, 2017
This study examined whether attention to a location plays a role in the maintenance of locations in spatial working memory in young children as it does in adults. This study was the first to investigate whether distractors presented during the delay of a spatial working-memory task influenced young children's memory responses. Across 2…
Descriptors: Short Term Memory, Spatial Ability, Developmental Psychology, Young Children
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Sidorov, Oleg V.; Kozub, Lyubov' V.; Goferberg, Alexander V.; Osintseva, Natalya V. – European Journal of Contemporary Education, 2018
The article discusses the methodological approach to the technology of the educational experiment performance, the ways of the research data processing by means of research methods and methods of mathematical statistics. The article shows the integrated use of some effective approaches to the training of the students majoring in…
Descriptors: Statistical Analysis, Technology Education, Laboratory Equipment, Technology Uses in Education
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Chang, Shao-Chen; Hwang, Gwo-Jen – Interactive Learning Environments, 2017
In this study, a mission synchronization-based peer-assistance approach is proposed to improve students' learning performance in digital game-based learning activities. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the participants' learning…
Descriptors: Educational Games, Computer Games, Peer Relationship, Cooperative Learning
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McCarthy, Kathryn S.; Goldman, Susan R. – Discourse Processes: A multidisciplinary journal, 2015
An important purpose of reading literature is to move beyond the literal text to construct an interpretation of what the text conveys about the human condition and nature of the world. In two experiments, college students with no prior training in literary analysis read a short story and responded to one of four task instructions (plot, ambiguous,…
Descriptors: Literary Genres, Story Reading, College Students, Literary Criticism
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Vojtech, Gabrielle; Grissett, Judy – International Review of Research in Open and Distributed Learning, 2017
Research indicates that students find open educational resources (OER) favorable, but there is no research regarding students' perceptions of faculty who use open textbooks. In the present study we examined this topic experimentally with two undergraduate psychology courses at a small public university. Participants read two passages--one about an…
Descriptors: Undergraduate Students, Student Attitudes, College Faculty, Textbooks
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Akelaitis, Arturas V.; Malinauskas, Romualdas K. – European Journal of Contemporary Education, 2016
Research aim was to reveal peculiarities of the education of social skills among senior high school age students in physical education classes. We hypothesized that after the end of the educational experiment the senior high school age students will have more developed social skills in physical education classes. Participants in the study were 51…
Descriptors: Foreign Countries, Interpersonal Competence, High School Seniors, Physical Education
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Wongwatkit, Charoenchai; Srisawasdi, Niwat; Hwang, Gwo-Jen; Panjaburee, Patcharin – Interactive Learning Environments, 2017
The advancement of computer and communication technologies has enabled students to learn across various real-world contexts with supports from the learning system. In the meantime, researchers have emphasized the necessity of providing personalized learning guidance or support by considering individual students' status and needs in order to…
Descriptors: Electronic Learning, Web Based Instruction, Educational Diagnosis, Formative Evaluation
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Li, Yanyan; Huang, Zhinan; Jiang, Menglu; Chang, Ting-Wen – Educational Technology & Society, 2016
Incorporating scientific fundamentals via engineering through a design-based methodology has proven to be highly effective for STEM education. Engineering design can be instantiated for learning as they involve mental and physical stimulation and develop practical skills especially in solving problems. Lego bricks, as a set of toys based on design…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Elementary School Science
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McCrudden, Matthew T.; Hushman, Carolyn J.; Marley, Scott C. – Journal of Experimental Education, 2014
This experiment investigated whether study of a scientific text and a visual display that contained redundant text segments would affect memory and transfer. The authors randomly assigned 42 students from a university in the southwestern United States in equal numbers to 1 of 2 conditions: (a) a redundant condition, in which participants studied a…
Descriptors: Multimedia Materials, Multimedia Instruction, Educational Experiments, Text Structure
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Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models
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Ottmar, Erin; Landy, David – Journal of the Learning Sciences, 2017
Learning algebra is difficult for many students in part because of an emphasis on the memorization of abstract rules. Algebraic reasoners across expertise levels often rely on perceptual-motor strategies to make these rules meaningful and memorable. However, in many cases, rules are provided as patterns to be memorized verbally, with little overt…
Descriptors: Mathematics Instruction, Algebra, Outcomes of Education, Learning Processes
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Chang, Chih-Kai – Journal of Educational Computing Research, 2014
Scratch, a visual programming language, was used in many studies in computer science education. Most of them reported positive results by integrating Scratch into K-12 computer courses. However, the object-oriented concept, one of the important computational thinking skills, is not represented well in Scratch. Alice, another visual programming…
Descriptors: Foreign Countries, College Freshmen, Information Technology, Computer Science Education
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Carney, Russell N.; Levin, Joel R. – Journal of Experimental Education, 2012
In 3 experiments, undergraduates used their own best method (control) or an "imposed" face-name mnemonic strategy to associate 18 caricatured faces, names, and additional facts. On all immediate tests (prompted by the faces), and on the delayed tests of Experiments 2a and 2b combined, mnemonic students statistically outperformed control students…
Descriptors: Mnemonics, Teaching Methods, Undergraduate Students, Naming
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