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Rajsic, Jason; Swan, Garrett; Wilson, Daryl E.; Pratt, Jay – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
In this article, we demonstrate limitations of accessibility of information in visual working memory (VWM). Recently, cued-recall has been used to estimate the fidelity of information in VWM, where the feature of a cued object is reproduced from memory (Bays, Catalao, & Husain, 2009; Wilken & Ma, 2004; Zhang & Luck, 2008). Response…
Descriptors: Short Term Memory, Recall (Psychology), Visual Perception, Cues
Phillips, Daniel W.; Montello, Daniel R. – Journal of Geography, 2015
Previous research has examined heuristics--simplified decision-making rules-of-thumb--for geospatial reasoning. This study examined at two locations the influence of beliefs about local coastline orientation on estimated directions to local and distant places; estimates were made immediately or after fifteen seconds. This study goes beyond…
Descriptors: Heuristics, Decision Making, Spatial Ability, Thinking Skills
de la Torre-Luque, Alejandro; Valero-Aguayo, Luis; de la Rubia-Cuestas, Ernesto J. – International Journal of Disability, Development and Education, 2017
This study aims to test how an intervention based on virtual reality (VR) may enhance visuospatial skills amongst people with disability. A quasi-experimental intra-group study was therefore conducted. Participants were 20 people with severe disability (65% males; 34.35 years, on average, and 84.95% of disability rate according to the Andalusian…
Descriptors: Simulated Environment, Severe Disabilities, Visual Perception, Spatial Ability
Reimer, Jason F.; Radvansky, Gabriel A.; Lorsbach, Thomas C.; Armendarez, Joseph J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Recently, a great deal of research has demonstrated that although everyday experience is continuous in nature, it is parsed into separate events. The aim of the present study was to examine whether event structure can influence the effectiveness of cognitive control. Across 5 experiments we varied the structure of events within the AX-CPT by…
Descriptors: Cognitive Processes, Attention Control, Experience, Experiments
Mou, Weimin; Wang, Lin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Three experiments investigated whether navigation is less efficient across boundaries than within boundaries. In an immersive virtual environment, participants learned objects' locations in a large room or a small room. Participants then pointed to the objects' original locations after physically walking a circuitous path without vision.…
Descriptors: Navigation, Spatial Ability, Memory, Virtual Classrooms
Cleary, Laura; Brady, Nuala; Fitzgerald, Michael; Gallagher, Louise – Autism: The International Journal of Research and Practice, 2015
Impaired face perception in autism spectrum disorders is thought to reflect a perceptual style characterized by componential rather than configural processing of faces. This study investigated face processing in adolescents with autism spectrum disorders using the Thatcher illusion, a perceptual phenomenon exhibiting "inversion effects"…
Descriptors: Cognitive Processes, Human Body, Autism, Pervasive Developmental Disorders
Möhring, Wenke; Newcombe, Nora S.; Frick, Andrea – Developmental Psychology, 2014
Spatial scaling is an important prerequisite for many spatial tasks and involves an understanding of how distances in different-sized spaces correspond. Previous studies have found evidence for such an understanding in preschoolers; however, the mental processes involved remain unclear. In the present study, we investigated whether children and…
Descriptors: Spatial Ability, Scaling, Preschool Children, Adults
Mou, Weimin; Zhou, Ruojing – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
Four experiments examined the roles of extended surfaces and the number of points in the boundary superiority effect in goal localization. Participants learned the locations of 4 objects in the presence of a boundary, landmarks, or both in an immersive virtual environment by reproducing the locations with feedback. Participants then localized the…
Descriptors: Experimental Psychology, Feedback (Response), Geographic Location, Memory
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
Samsudin, Khairulanuar; Rafi, Ahmad; Hanif, Abd Samad – Educational Technology & Society, 2011
This paper reports the findings from an experimental study based on the pretest posttest research design that studied mental rotation (MR) and spatial visualization (SV) training outcomes and their impact on orthographic drawing performance. The sample of the study comprised 98 secondary school students (36 girls, 62 boys, Mage = 15.5 years, age…
Descriptors: Visualization, Spatial Ability, Freehand Drawing, Secondary School Students