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Peng, Jacob; Abdullah, Ira – Accounting Education, 2018
The emphases of student involvement and meaningful engagement in the learner-centered education model have created a new paradigm in an effort to generate a more engaging learning environment. This study examines the success of using different simulation platforms in creating a market simulation to teach business processes in the accounting…
Descriptors: Business Administration Education, Simulation, Computer Uses in Education, Accounting
Jeon, Mookyung – International Journal of Special Education, 2018
Disability simulation is an educational approach to modify attitudes and behaviors toward persons with disabilities by allowing participants to experience simulated life activities of individuals with disabilities. Despite the controversy regarding the effectiveness of disability simulations and its potential counterproductive effects, however,…
Descriptors: Meta Analysis, Disabilities, Simulation, Elementary School Students
Faour, Malak Abou; Ayoubi, Zalpha – Journal of Education in Science, Environment and Health, 2018
This study investigated the effect of using (VL) on grade 10 students' conceptual understanding of the direct current electric circuit and their attitudes towards physics. The research used a quantitative experimental approach. The sample of the study was formed of 50 students of the tenth grade, aged 14 to 16 years old, of an official secondary…
Descriptors: Student Attitudes, Physics, Grade 10, Control Groups
Cunningham, Charles E.; Zipursky, Robert B.; Christensen, Bruce K.; Bieling, Peter J.; Madsen, Victoria; Rimas, Heather; Mielko, Stephanie; Wilson, Fiona; Furimsky, Ivana; Jeffs, Lisa; Munn, Catharine – Journal of American College Health, 2017
Objective: We modeled design factors influencing the intent to use a university mental health service. Participants: Between November 2012 and October 2014, 909 undergraduates participated. Method: Using a discrete choice experiment, participants chose between hypothetical campus mental health services. Results: Latent class analysis identified…
Descriptors: Mental Health, Health Services, Undergraduate Students, Psychiatry
Muchlas – Turkish Online Journal of Educational Technology - TOJET, 2018
This research is aimed to prepare a desktop-based learning media that can be used to support an online lab activities using android smartphones in Electrical Machinery Course at the Department of Electrical Engineering for the undergraduate level. This work uses a conceptual development model which integrates some sub systems of internet…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Stanton, Lorraine May – ProQuest LLC, 2017
Virtual worlds are innovative teaching and learning methods that can provide immersive and engaging learning experiences (Lu, 2010). Though they have potential benefits, students sometimes experience a steep learning curve and discomfort with the technology (Warburton, 2009). This study explored how students in two American Studies classes using…
Descriptors: Undergraduate Students, Self Efficacy, Learning Experience, Computer Simulation
Maher, Pamela A. – ProQuest LLC, 2017
Technology in college classrooms has gone from being an enhancement to the learning experience to being something expected by both instructors and students. This design-based research investigation takes technology one step further, putting the tools used to teach directly in the hands of students. The study examined the affordances and…
Descriptors: Teaching Methods, Astronomy, Science Instruction, Introductory Courses
Terzidou, Theodouli; Tsiatsos, Thrasyvoulos; Miliou, Christina; Sourvinou, Athanasia – IEEE Transactions on Learning Technologies, 2016
This study proposes and applies a novel concept for an AI enhanced serious game collaborative environment as a supplementary learning tool in tertiary education. It is based on previous research that investigated pedagogical agents for a serious game in the OpenSim environment. The proposed AI features to support the serious game are the…
Descriptors: Educational Games, Computer Games, Artificial Intelligence, Student Attitudes
Hunt, Maree J.; Macaskill, Anne C. – Teaching of Psychology, 2017
Taking an ethical approach to using nonhuman animals in teaching requires assessment of the learning benefits of using animals and how these compare to the benefits of alternative teaching practices. It is also important to consider whether students have ethical reservations about completing exercises with animals. We compared upper level…
Descriptors: Student Attitudes, Active Learning, Animals, Psychology
Weidenfeld, Matthew C.; Fernandez, Kenneth E. – Journal of Political Science Education, 2017
Within the teaching of political theory, an assumption is emerging that "Reacting to the Past" simulations are an effective tool because they encourage greater student engagement with ideas and history. While previous studies have assessed the advantages of simulations in other political science subfields or offered anecdotal evidence of…
Descriptors: Learner Engagement, Simulation, Political Science, Focus Groups
Rosero-Zambrano, Carlos Andrés; Avila, Alba; Osorio, Luz Adriana; Aguirre, Sandra – Journal of Science Education and Technology, 2018
The coupling of the traditional classroom instruction and a virtual learning environment (VLE) in an engineering course is critical to stimulating the learning process and to encouraging students to develop competencies outside of the classroom. This can be achieved through planned activities and the use of information and communication…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Huang, Hsiu-Mei; Liaw, Shu-Sheng – International Review of Research in Open and Distributed Learning, 2018
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Descriptors: Computer Simulation, Information Systems, Technology Uses in Education, Intention
Gharaibeh, Besher; Hweidi, Issa; Al-Smadi, Ahmed – Cogent Education, 2017
Background: Simulation can produce highly qualified professionals, however, it can also be perceived as stressful and frustrating by the nursing students. Purposes: This study was to identify the attitudes and perceptions of Jordanian nursing students toward simulation as an educational strategy, to investigate whether certain students'…
Descriptors: Student Attitudes, Nursing Students, Nursing Education, Undergraduate Students
Childers, Gina; Jones, M. Gail – International Journal of Science Education, 2017
Through partnerships with scientists, students can now conduct research in science laboratories from a distance through remote access technologies. The purpose of this study was to explore factors that contribute to a remote learning environment by documenting high school students' perceptions of science motivation, science identity, and virtual…
Descriptors: High School Students, Student Attitudes, Student Motivation, Factor Analysis