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Showing 1 to 15 of 17 results Save | Export
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Hldreth, Laura A.; Robison-Cox, Jim; Schmidt, Jade – Statistics Education Research Journal, 2018
This study examines the transferability of results from previous studies of simulation-based curriculum in introductory statistics using data from 3,500 students enrolled in an introductory statistics course at Montana State University from fall 2013 through spring 2016. During this time, four different curricula, a traditional curriculum and…
Descriptors: Introductory Courses, Statistics, Success, Comparative Analysis
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Sanna, Andrea; Valpreda, Fabrizio – International Journal of Information and Communication Technology Education, 2017
The purpose of this study was to compare different students' backgrounds and two different didactic methodologies to profitably teach computer animation in Italian schools of design and engineering. Teachers and instructors have long been engaged in discussions to define effective curricula for teaching computer animation. Various…
Descriptors: Computer Simulation, Animation, Student Characteristics, Design
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Choomlucksana, Juthamas; Doolen, Toni L. – European Journal of Engineering Education, 2017
The use of collaborative activities and simulation sessions in engineering education has been explored previously. However, few studies have investigated the relationship of these types of teaching innovations with other learner characteristics, such as self-efficacy and background knowledge. This study explored the effects of collaborative…
Descriptors: Engineering Education, Manufacturing, Investigations, Instructional Innovation
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Chen, Hong-Ren; Lin, You-Shiuan – Technology, Pedagogy and Education, 2016
By gradually placing more importance on game-based education and changing learning motivation by applying game-playing characteristics, students' learning experiences can be enhanced and a better learning effect can be achieved. When teaching the content of Chinese poetry in Taiwanese junior high schools, most teachers only explain the meaning of…
Descriptors: Educational Games, Computer Games, Poetry, Junior High School Students
Glazerman, Steve; Dotter, Dallas – Mathematica Policy Research, Inc., 2016
We estimate school-choice preferences revealed by the rank-ordered lists submitted by more than 22,000 applicants to a citywide lottery for more than 200 traditional and charter public schools in Washington, DC. The results confirm previously reported findings that commuting distance, school demographics, and academic indicators play important…
Descriptors: Charter Schools, School Choice, Simulation, Selective Admission
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Tokel, Saniye Tugba; Isler, Veysi – Innovations in Education and Teaching International, 2015
This study investigated relationships among perceived usefulness (PU), ease of use and perceived enjoyment, plus their relationships with the behavioural intention (BI) of individuals to use virtual worlds as a learning space. Participant responses to a questionnaire were analysed, and results indicated that while PU seemed to affect BIs most,…
Descriptors: Educational Technology, Simulated Environment, Teaching Methods, Correlation
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Koutalidi, Sophia; Psallidas, Vassilis; Scoullos, Michael – Chemistry Education Research and Practice, 2016
In searching for effective ways to combine science/chemical education with EE/ESD, new didactic materials were designed and produced focussing on biogeochemical cycles and their connection to sustainable development. The materials were experimentally applied in 16 Greek schools under the newly introduced compulsory "school project" which…
Descriptors: Biochemistry, Science Instruction, Secondary School Science, Intervention
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Foote, Rebecca – Second Language Research, 2015
In native speakers of gender-marking languages, mechanisms of gender production appear to be affected by the morphophonological cues to gender present in the noun phrase. This influence is manifested in higher levels of production accuracy when more transparent cues to gender are present in comparison to when they are not. The goal of the present…
Descriptors: Spanish, Grammar, Second Language Learning, Morphology (Languages)
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Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
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Erath, Stephen A.; Bub, Kristen L.; Tu, Kelly M. – Journal of Early Adolescence, 2016
This study examined physiological and coping responses to peer-evaluative challenges in early adolescence as predictors of academic outcomes. The sample included 123 young adolescents (X-bar[subscript age]) = 12.03 years) who participated in the summer before (T1) and the spring after (T2) the transition to middle school. At T1, respiratory sinus…
Descriptors: Early Adolescents, Coping, Physiology, Predictor Variables
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Zamarro, Gema; Engberg, John; Saavedra, Juan Esteban; Steele, Jennifer – Journal of Research on Educational Effectiveness, 2015
This article investigates the use of teacher value-added estimates to assess the distribution of effective teaching across students of varying socioeconomic disadvantage in the presence of classroom composition effects. We examine, via simulations, how accurately commonly used teacher value-added estimators recover the rank correlation between…
Descriptors: Teacher Effectiveness, Disadvantaged Youth, Socioeconomic Influences, Socioeconomic Status
McCormick, Kiyan – ProQuest LLC, 2014
Simulated learning experiences using high-fidelity human patient simulators (HPS) are increasingly being integrated into baccalaureate nursing programs. Thus, the purpose of this study was to examine relationships among learning style, critical thinking disposition, critical thinking, and clinical judgment during high-fidelity human patient…
Descriptors: Cognitive Style, Critical Thinking, Personality, Clinical Diagnosis
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Dankbaar, Mary E. W.; Alsma, Jelmer; Jansen, Els E. H.; van Merrienboer, Jeroen J. G.; van Saase, Jan L. C. M.; Schuit, Stephanie C. E. – Advances in Health Sciences Education, 2016
Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students' cognitive skills and motivation. We set up a three-group randomized post-test-only design: a…
Descriptors: Experimental Groups, Thinking Skills, Computer Games, Motivation
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Chang, Y. C.; Peng, H. Y.; Chao, H. C. – Interactive Learning Environments, 2010
In recent years, games have been proven to be an effective tool in supplementing traditional teaching methods. Through game playing, students can strengthen their cognitive-recognition architecture and can gain satisfaction as well as a sense of achievement. This study presents a conceptual framework for examining various effective strategies by…
Descriptors: Learning Motivation, Multiple Regression Analysis, Statistical Analysis, Teaching Methods
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Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin – Computers & Education, 2012
Previous studies on business simulation games (BSGs) have concluded that improved performance may not be the primary benefit of using BSGs, due to mixed results between student performance and perceptions. Two relevant and insightful issues attract our attention, namely, the impacts of the heterogeneous student population and the different…
Descriptors: Academic Achievement, Student Characteristics, Learning Motivation, Regression (Statistics)
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