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Anderson, Sheri; Hsu, Yu-Chang; Kinney, Judy – Online Learning, 2016
Designing experiential learning activities requires an instructor to think about what they want the students to learn. Using importance-performance analysis can assist with the instructional design of the activities. This exploratory study used importance-performance analysis in an online introduction to criminology course. There is limited…
Descriptors: Instructional Design, Experiential Learning, Learning Activities, Online Courses
Peng, Jun; Wang, Minhong; Sampson, Demetrios – Educational Technology & Society, 2017
Project-based learning (PjBL) has been increasingly used to connect abstract knowledge and authentic tasks in educational practice, including computer programming education. Despite its promising effects on improving learning in multiple aspects, PjBL remains a struggle due to its complexity. Completing an authentic programming project involves a…
Descriptors: Student Projects, Visualization, Programming, College Seniors
Eldardiry, Dalia H.; Elmoghazy, Zeinab A. – International Journal of Technology and Design Education, 2018
The paper explores the impact of the internet on students and their enhancement of their Identity and culture in the world of globalization. It is based on two stages; a theoretical background in the literature that provides criteria for examining the issue of the study. Then, the analytical study is done to the collected data. The paper…
Descriptors: Foreign Countries, Internet, Influence of Technology, Self Concept
Wong, Stephen E.; O'Driscoll, Janice – Journal of Teaching in Social Work, 2017
A course teaching graduate social work students to use an evidence-based model and to evaluate their own practice was replicated and evaluated. Students conducted a project in which they reviewed published research to achieve a clinical goal, applied quantitative measures for ongoing assessment, implemented evidence-based interventions, and…
Descriptors: Social Work, Professional Education, Graduate Students, Caseworker Approach
Spence, Dianna J.; Bailey, Brad; Sharp, Julia L. – Statistics Education Research Journal, 2017
A multi-year study investigated the impact of incorporating student-directed discovery projects into introductory statistics courses. Pilot instructors at institutions across the United States taught statistics implementing student-directed projects with the help of a common set of instructional materials designed to facilitate such projects.…
Descriptors: Statistics, Introductory Courses, Student Projects, Instructional Materials
Watson, Mary Katherine; Barrella, Elise; Wall, Thomas A.; Noyes, Caroline; Rodgers, Michael – Advances in Engineering Education, 2017
As engineering programs have begun to infuse sustainability into their undergraduate curricula, assessment tools are needed to further inform these reform efforts. The goal of this project was to demonstrate the use of a new rubric to examine students' abilities to engage in sustainable design. The rubric includes 16 sustainable design criteria…
Descriptors: Design, Sustainable Development, Engineering Education, Scoring Rubrics
Weinstein, Kathryn – Design and Technology Education, 2017
In the age of "Big Data," information is often quantitative in nature. The ability to analyze information through the sifting of data has been identified as a core competency for success in navigating daily life and participation in the contemporary workforce. This skill, known as Quantitative Reasoning (QR), is characterized by the…
Descriptors: Statistical Analysis, Graphic Arts, Design, Case Studies
Siswono, Tatag Yuli Eko; Hartono, Sugi; Kohar, Ahmad Wachidul – Eurasian Journal of Educational Research, 2018
Purpose: This study aimed at investigating the effectiveness of implementing Project Based Learning (PBL) on the topic of statistics at a lower secondary school in Surabaya city, Indonesia, indicated by examining student learning outcomes, student responses, and student activity. Research Methods: A quasi experimental method was conducted over two…
Descriptors: Student Projects, Active Learning, Teaching Methods, Pretests Posttests
Magana, Alejandra J.; Seah, Ying Ying; Thomas, Paul – Journal of Information Systems Education, 2018
Agile methods such as Scrum that emphasize technical, communication, and teamwork skills have been practiced by IT professionals to effectively deliver software products of good quality. The same methods combined with pedagogies of engagement can potentially be used in the setting of higher education to promote effective group learning in software…
Descriptors: Cooperative Learning, Class Activities, Design, Teaching Methods
Baran, Medine; Maskan, Abdulkadir; Yasar, Seyma – International Journal of Instruction, 2018
The aim of the present study, in which Project and game techniques are used together, is to examine the impact of project-based learning games on students' physics achievement. Participants of the study consist of 34 9th grade students (N = 34). The data were collected using achievement tests and a questionnaire. Throughout the applications, the…
Descriptors: Physics, Active Learning, Student Projects, Science Achievement
Watson, Sunnie Lee; Watson, William R.; Kim, Woori – Educational Media International, 2017
This study seeks to examine perceptions of attitudinal change in relation to the primary assessment activity within four Massive Open Online Courses (MOOCs) that were designed for attitudinal learning. The purpose of this study was twofold. First, we sought to understand if by focusing on assessing cognitive learning (quizzes) as opposed to…
Descriptors: Attitude Change, Online Courses, Cognitive Ability, Cognitive Tests
Marshall, Jill; Bhasin, Amit; Boyles, Stephen; David, Bernard; James, Rachel; Patrick, Anita – Advances in Engineering Education, 2018
Our study used a natural experiment to compare a project-based cornerstone course with the traditionally-taught introductory course in civil engineering. During the study, two sections of the course were organized around an overarching project, the design of an event center, and the remaining sections used guest lectures, a textbook, and…
Descriptors: Active Learning, Student Projects, Civil Engineering, Student Attitudes
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2015
Homemade PowerPoint games are a low-tech alternative for using game design in classrooms. To date, much of the research examining the games has not shown an improvement in performance. This has led some to question whether the games are properly aligned with the instructional strategies researchers have used as justifications to support using…
Descriptors: Computer Games, Design, Student Projects, Performance
Hwang, Gwo-Jen; Tu, Nien-Ting; Wang, Xiao-Ming – Educational Technology & Society, 2018
With the rapid progress of technology, the popularity of tablet computers and the development of e-book applications have brought the use of e-books as a learning tool under the spotlight. In the meantime, the aim of school education lies not only in providing students with knowledge but also in encouraging them to construct knowledge actively.…
Descriptors: Electronic Publishing, Books, Feedback (Response), Pretests Posttests
Koparan, Timur; Güven, Bülent – International Journal of Mathematical Education in Science and Technology, 2015
The point of this study is to define the effect of project-based learning approach on 8th Grade secondary-school students' statistical literacy levels for data representation. To achieve this goal, a test which consists of 12 open-ended questions in accordance with the views of experts was developed. Seventy 8th grade secondary-school students, 35…
Descriptors: Foreign Countries, Middle School Students, Grade 8, Student Projects