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Craig, Scotty D.; Twyford, Jessica; Irigoyen, Norma; Zipp, Sarah A. – Journal of Educational Computing Research, 2015
Virtual humans are becoming an easily available and popular component of multimedia learning that are often used in online learning environments. There is still a need for systematic research into their effectiveness. The current study investigates the positioning of a virtual human's gestures when guiding the learner through a multimedia…
Descriptors: Multimedia Instruction, Multimedia Materials, Simulated Environment, Electronic Learning
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Elfatihi, Mohamed – Online Submission, 2006
This paper has as objective to investigate the nonverbal features used in beginners' EFL classroom in Morocco. It is based on a field research conducted in a junior high school in Sale, Morocco. The main sample is composed of 3rd form students in junior high school (their age ranges from 15 to 19), and the techniques for data collection are…
Descriptors: Foreign Countries, Statistical Analysis, Nonverbal Communication, Junior High Schools