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Byers, Terry; Hartnell-Young, Elizabeth; Imms, Wesley – British Journal of Educational Technology, 2018
This study explored the effect of different classroom spatial layouts on student perceptions of digital technology in a secondary schooling environment. A quasi-experimental approach facilitated by a Single Subject research design (SSRD) isolated the impact of two learning spaces--"traditional classrooms," and "new generation…
Descriptors: Classroom Design, Classroom Environment, Space Utilization, Student Attitudes
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Claire Allen-Platt; Clara-Christina Gerstner; Robert Boruch; Alan Ruby – Society for Research on Educational Effectiveness, 2021
Background/Context: When a researcher tests an educational program, product, or policy in a randomized controlled trial (RCT) and detects a significant effect on an outcome, the intervention is usually classified as something that "works." When the expected effects are not found, however, there is seldom an orderly and transparent…
Descriptors: Educational Assessment, Randomized Controlled Trials, Evidence, Educational Research
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Qasem, Arwa Ahmed Abdo; Viswanathappa, G. – Journal of Information Technology Education: Research, 2016
Integrating Information and Communication Technology (ICT) into teaching and learning is a growing area that has attracted many educators' attention in recent years. Teachers need to be involved in collaborative projects and development of intervention change strategies, which include teaching partnerships with ICT as a tool. Teacher perceptions…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Teacher Attitudes
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Marzo, Asier; Ardaiz, Oscar; Sanz de Acedo, María Teresa; Sanz de Acedo, María Luisa – IEEE Transactions on Education, 2017
Motivation is fundamental for students to achieve successful and complete learning. Motivation can be extrinsic, i.e., driven by external rewards, or intrinsic, i.e., driven by internal factors. Intrinsic motivation is the most effective and must be inspired by the task at hand. Here, a novel strategy is presented to increase intrinsic motivation…
Descriptors: Student Motivation, Databases, Social Media, Educational Technology
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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
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Istenic Starcic, Andreja; Cotic, Mara; Solomonides, Ian; Volk, Marina – British Journal of Educational Technology, 2016
A significant criticism made of preservice teacher education is that it fails to prepare teachers in such a way that they would feel confident in the use of information and communication technology (ICT) in teaching, despite the assumed digital literacy of student-teachers and the children they will eventually teach. New technologies have enabled…
Descriptors: Electronic Learning, Story Telling, Mathematics Education, Preservice Teachers
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Takkaç Tulgar, Aysegül; Yilmaz, Rabia Meryem; Topu, Fatma Burcu – Participatory Educational Research, 2022
The main aim of this research is to display research trends in studies on augmented reality (AR) in teaching English as a foreign language by using bibliometric mapping and content analysis. For this purpose, 64 studies in total published up to 2019 were accessed for bibliometric analysis. In addition, 49 articles published between 2007 and 2019…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Technology, Second Language Instruction
Sullivan, Angela Lene – ProQuest LLC, 2018
Modern day students in higher education are challenged by the daily struggle of balancing life outside of school, the impetus to use technology in many aspects of their daily tasks, and their self-identified placement along the Self-Determination Theory continuum; however, gamifying a class may benefit students needing motivational incentives as a…
Descriptors: Recognition (Achievement), Information Storage, College Students, Technology Uses in Education
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Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
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Capacho, Jose – Turkish Online Journal of Distance Education, 2018
The paper presents the conceptual basis of the theories: Behaviorism, Gestalt, Cognitive Psychology, and the Historic-Cultural Psychology. The essential categories of these theories were validated in a population of 2704 courses at the Massachusetts Institute of Technology, MIT (USA). The research seeks the relationship of theories with course…
Descriptors: Learning Theories, Learning Processes, Technology Uses in Education, Curriculum Design
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Cai, Su; Chiang, Feng-Kuang; Sun, Yuchen; Lin, Chenglong; Lee, Joey J. – Interactive Learning Environments, 2017
Educators must address several challenges inherent to the instruction of scientific disciplines such as physics -- expensive or insufficient laboratory equipment, equipment error, difficulty in simulating certain experimental conditions. Augmented reality (AR) can be a promising approach to address these challenges. In this paper, we discuss the…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Physics
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Heindl, Manuela; Nader, Michael – Journal of Computers in Mathematics and Science Teaching, 2018
The motivation to engage in a task is directly related to its perceived value according to Deci & Ryan (1985). Increasing motivation can lead to a higher enhanced learning achievement for the student. The question is if using digital technologies in inquiry-based learning lessons influences the learners' situationally perceived value of the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Student Surveys
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Sharp, Laurie A. – International Journal of Instruction, 2018
Technology has transformed learning at the postsecondary level and significantly increased the prevalence of digital learning environments. As adult educators approach instructional design, they must consider how to apply research-based practices that preserve the quality of instruction and provide adult learners with technology-based instruction…
Descriptors: Statistical Analysis, Pretests Posttests, Adult Students, Online Courses
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Chen, Min; Chiang, Feng Kuang; Jiang, Ya Na; Yu, Sheng Quan – Interactive Learning Environments, 2017
In view of the discrepancies in teacher training and teaching practice, this paper put forward a context-adaptive teacher training model in a ubiquitous learning (u-learning) environment. The innovative model provides teachers of different subjects with adaptive and personalized learning content in a u-learning environment, implements intra- and…
Descriptors: Teacher Education, Models, Educational Technology, Technology Uses in Education
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Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
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