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Nuanmeesri, Sumitra; Jamornmongkolpilai, Saran – Turkish Online Journal of Educational Technology - TOJET, 2018
This research aimed to develop the virtual learning media of the sacred object artwork by applying the concept of the virtual technology in order to publicize knowledge on the cultural wisdom of the sacred object artwork. It was done by designing and developing the virtual learning media of the sacred object artwork for the virtual presentation.…
Descriptors: Educational Technology, Technology Uses in Education, Art Products, Hypothesis Testing
Kanthan, Sruti; Graham, James A.; Azarchi, Lynne – Journal of Media Literacy Education, 2016
Empathy in college-age students is decreasing at unprecedented rates. Understanding empathy in children can act as primary prevention in tackling the problem. This study considers laugh tracks' capacity to bias reality, foster empathy, and investigate differences across time and gender in 181 fifth grade students. Findings from this…
Descriptors: Media Literacy, Empathy, Humor, Television Viewing
Martin, Michael W.; Shen, Yuzhong – Computers in the Schools, 2014
This article details the administration and results of an experiment conducted to assess the impact of three video game design concepts upon learning outcomes. The principles tested include game aesthetics, player choice, and player competition. The experiment participants were asked to play a serious game over the course of a week, and the…
Descriptors: Video Games, Outcomes of Education, Experiments, Aesthetics
Ford, Edmund H., Jr. – ProQuest LLC, 2012
This research examined the perceptions of full-time faculty members toward information technology (IT) and investigated the perceived usefulness of IT at an urban, public Tennessee university. The background and importance of IT were observed with competing perspectives and potential solutions within the academy. Surveys were collected from…
Descriptors: Teacher Attitudes, Information Technology, Technology Uses in Education, Urban Schools
Miller, Cynthia J. – World Journal of Education, 2014
Students in undergraduate physiology courses often have difficulty understanding complex, multi-step processes, and these concepts consume a large portion of class time. For this pilot study, it was hypothesized that online multimedia resources may improve student performance in a high-risk population and reduce the in-class workload. A narrated…
Descriptors: Undergraduate Students, Science Education, Physiology, Technology Uses in Education
Thiyagu, K. – Journal on School Educational Technology, 2011
The rapid development of information and communication technologies during the past two decades has had many points of contact with education and training. The use of technology in colleges and schools is not new. Teacher training often includes computer-assisted learning along with other multimedia presentation techniques. The power of ICT over…
Descriptors: Technology Uses in Education, Online Courses, Electronic Learning, Preservice Teachers
Dana, Heather; Havens, Brandy; Hochanadel, Cathy; Phillips, JoDee – Contemporary Issues in Education Research, 2010
As online education has grown rapidly, colleges and universities have developed various approaches to effectively evaluating and coaching faculty. Faculty performance is central to student success and faculty need feedback that is consistent, constructive and illustrative. Through the use of screen recording technology, academic department chairs…
Descriptors: Coaching (Performance), College Faculty, Higher Education, Electronic Learning