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Licorish, Sherlock A.; Lötter, Adriaan L. J. – Journal of Information Systems Education, 2022
Game-based Student Response Systems (GSRSs) are held to improve students' motivation, engagement, classroom dynamics, academic performance, and enjoyment. Kahoot! is one such tool which is touted for its effectiveness at enhancing pedagogy. There is uncertainty, however, around the specific circumstances under which GSRSs provide value. We address…
Descriptors: Audience Response Systems, Technology Uses in Education, Learner Engagement, Student Motivation
Owen, Helen E.; Licorish, Sherlock A. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students' learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a…
Descriptors: Game Based Learning, Audience Response Systems, Instructional Effectiveness, Undergraduate Students