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Ayodele Abosede Ogegbo; Mafor Penn; Umesh Ramnarain; Noluthando Mdlalose; Oniccah Pila; Christo Van Der Westhuizen; Ivan Moser; Martin Hlosta; Per Bergamin – International Journal of Education and Development using Information and Communication Technology, 2025
This research reports on science pre-service teachers' (PSTs) perceptions and attitudes towards a virtual reality classroom, with the rationale being to elaborate on the pedagogical affordances of technology in the micro-teaching practices of PSTs. A purposeful sample of eighty-three preservice science teachers from a major South African…
Descriptors: Virtual Classrooms, Microteaching, Preservice Teachers, Preservice Teacher Education
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Reham Adel Ali; Mohamed Soliman; Muhammad Roflee Weahama; Muhammadafeefee Assalihee; Imran Mahmud – Smart Learning Environments, 2025
The current study explores metaverse adoption among higher education institutions (HEIs) in the light of a theoretical framework to empower future perspectives of the metaverse as a learning platform. Even though this technology was just recently introduced to the higher education sector, very few attempts have been made to evaluate its impact.…
Descriptors: Technology Uses in Education, College Students, Student Attitudes, Private Colleges
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Caoimhin S. Griffin; Sinead Loughran; Bridget Kelly; Edel Healy; Gillian Lambe; Arjan van Rossum; Brian Murphy; Eric Moore; Christopher Burke; Aoife Morrin; Carmel Breslin; Frances Heaney; Denise Rooney; Ronan Bree; Bernard T. Drumm – Advances in Physiology Education, 2025
Virtual laboratories (VLs) enable students to experiment, analyze data, or interact with digital content in a nonphysical space. VLs include simulations, electronic notebooks, videos, and augmented reality. As part of the "VL Project," comprising five academic institutions in Ireland, we sought to determine how VLs might enhance…
Descriptors: Foreign Countries, Higher Education, Science Education, Virtual Classrooms
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Shenzhong Yan; Daner Sun; Qing Zhou; Yuqin Yang; Peiyao Tian – Journal of Computing in Higher Education, 2025
The study of pedagogical design and development for virtual laboratory in science education in higher education is limited. Few tailored pedagogical approaches have been adopted for developing students higher order thinking (i.e. reflective thinking skills) in virtual laboratory enabled learning in the university level. For addressing these, this…
Descriptors: Influence of Technology, Virtual Classrooms, Laboratories, Reflection
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Nur Lailatur Rofiah; Mohammed Yassin Mohd Aba Sha’ar; Budi Waluyo; Fauziah; Evie Kareviati – TESL-EJ, 2025
This mixed-methods study delved into the perceptions, experiential narratives, and intricate interplay between students' technological backgrounds, prior experiences, and their perceptions concerning this innovative pedagogical approach. The study engaged a cohort of first- and second-year (n = 207), soliciting their insights through a combination…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Blended Learning
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Glenn G. Smith; Michael B. Sherry – British Journal of Educational Technology, 2025
Authentic dialogue demands that we respond, interpret and sometimes disagree with others' ideas--a key component of participation in a democratic society. Yet the sharing and uptake of different ideas can be hampered by traditional online platforms which divide students into isolated threads. To tackle this issue, we introduce two novel online…
Descriptors: Graduate Students, Student Attitudes, Interpersonal Communication, Dialogs (Language)
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Vegneskumar Maniam; Tay Gerard; Ingrid Harrington; Hayley Tranchard; Susan Bennett – Malaysian Journal of Learning and Instruction, 2025
Purpose: Despite the comprehensive nature of pre-service teacher training programs in Malaysia, the first year of teaching remains a challenging period for novice educators. Effective practices to support the transition to professional life is therefore crucial for teacher retention. This paper presents findings from a prospective study of an…
Descriptors: Preservice Teachers, Preservice Teacher Education, Cooperative Planning, Workshops
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Alejandro Álvarez-Marín; J. Ángel Velázquez-Iturbide; Mauricio Castillo-Vergara; Christian Acuña-Opazo – Innovations in Education and Teaching International, 2025
This study explores the moderating role of aesthetics and information quality on the technological acceptance of augmented reality. A technology acceptance model with the following variables was used: perceived ease of use, perceived usefulness, attitude towards using, and behavioural intention to use. Analysis was conducted by using structural…
Descriptors: Physical Environment, Computer Simulation, Synthesis, Simulated Environment
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Kiki Juli Anggoro; Annisa Laura Maretha – International Journal of Distance Education Technologies, 2025
This study examines Thai university students' perceptions of Interactive Response Systems (IRSs) in fully online English instruction, addressing the limited research on their use in virtual classrooms. A mixed-method approach, involving surveys and interviews with 289 participants, revealed generally positive perceptions of IRSs as tools that…
Descriptors: Online Courses, English (Second Language), Second Language Instruction, Second Language Learning
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Alireza Maleki – Discover Education, 2025
The global impact of the COVID-19 pandemic has prompted a significant shift toward online Education. However, this transition has raised concerns about assessment, distance learning effectiveness, and student workload. These pandemic-induced conditions may also lead to ethical challenges in education. Despite existing research on ethical issues in…
Descriptors: Student Attitudes, Virtual Classrooms, Ethics, Barriers
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Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
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Alison Casey; Carmen Vallis; Sandris Zeivots – Higher Education Research and Development, 2025
In response to the rapidly changing realities of higher education, educators need to reconceptualise how they think about learning spaces. This paper examines how the concept of connected learning space may better represent the learning experiences of postgraduate students than paradigms of physical and/or virtual space. Eleven focus groups,…
Descriptors: Educational Environment, Business Education, Teacher Attitudes, College Faculty
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Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms
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Emily Wiltsch; Andresa A. De Souza; Sarah Kern – Discover Education, 2025
The shift to online teaching during the COVID-19 pandemic forced schools to swiftly develop strategies for virtual settings to ensure students received effective instruction. Antecedent- and consequence-based interventions have been shown to be effective in classrooms; however, to our best knowledge, there have been no reports on the effects of…
Descriptors: Students with Disabilities, Virtual Classrooms, Developmental Disabilities, Electronic Learning