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Showing 1 to 15 of 27 results Save | Export
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Rahime Çiçek – Online Submission, 2024
The current study was conducted to determine the attitudes of preservice preschool teachers toward artificial intelligence and to identify their views on AI and its application in education. This study was conducted using a sequential mixed methods design. Initially, the attitudes of 145 preservice preschool teachers toward artificial intelligence…
Descriptors: Preschool Teachers, Preservice Teacher Education, Teacher Education Programs, Student Attitudes
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Muna Mohamed Alhammadi – Cogent Education, 2024
This study investigates Emirati universities' general education program effectiveness in preparing pre-service teachers for inclusive education. It assesses pre-service teachers' readiness to teach students with special educational needs and disabilities (SEND) after studying two academic subjects in inclusive education and undertaking three…
Descriptors: Teacher Education Programs, Computer Software, Preservice Teachers, Early Childhood Education
Editorial Projects in Education, 2024
Addressing academic integrity in the age of AI is essential to ensure honesty and student success. This Spotlight will help you learn about how educators nationwide are approaching AI in teaching and learning; review data investigating how many students are actually using AI to cheat; examine strategies teachers are using to fight AI cheating;…
Descriptors: Integrity, Artificial Intelligence, Teaching Methods, Computer Software
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Rikito Hori; Makoto Fujii; Takaaki Toguchi; Steven Wong; Masayuki Endo – Early Childhood Education Journal, 2025
There is a lack of research evaluating the effects of digital textbooks and digital apps on learning for early elementary school learners. Therefore, this study conducted a randomized controlled trial to evaluate how an iPad application for learning English as a foreign language impacted children's grammar understanding, satisfaction, persistence,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
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Meryem Seda Gunsaldi; Elif Gamze Guner; Musa Uckan; Kaan Bati – Journal of Education in Science, Environment and Health, 2025
This systematic literature review examines the impact of generative artificial intelligence (AI) applications on student learning outcomes in middle school science education. Twelve studies that met the inclusion and exclusion criteria were included in the study. The studies were accessed from the WOS, SCOPUS, ERIC, and TrDizin indexes and…
Descriptors: Outcomes of Education, Science Education, Student Motivation, Artificial Intelligence
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Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
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Xinghua Wang; Hui Pang; Matthew P. Wallace; Qiyun Wang; Wenli Chen – Computer Assisted Language Learning, 2024
This study investigated the application of an artificial intelligence (AI) coach for second language (L2) learning in a primary school involving 327 participants. In line with Community of Inquiry, learners were expected to perceive social, cognitive, and teaching presences when interacting with the AI coach, which was considered a humanized…
Descriptors: Artificial Intelligence, Second Language Instruction, Second Language Learning, Student Attitudes
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Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
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Sofyan, Hendra; Anggereini, Evita; Saadiah, Jamiatul – European Journal of Educational Research, 2019
This study aims to produce e-modules based on valid and appropriate local wisdom in the Central Learning Model at kindergartens in Jambi. The product of this research is realized in the form of an electronic module using 3D Pageflip Professional software to determine the feasibility of e-modules as well as knowing the teacher's response to…
Descriptors: Foreign Countries, Kindergarten, Learning Modules, Electronic Learning
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Akcanca, Nur – International Journal of Curriculum and Instruction, 2021
In this study, it is aimed to examine the opinions of prospective teachers about the design of digital educational comics designed within the scope of science education and their use in educational environments. This study, conducted with 129 prospective teachers determined by purposeful sampling method, is suitable for a case study. After the…
Descriptors: Cartoons, Teaching Methods, Science Instruction, Case Studies
Elnaz Sarabchian – ProQuest LLC, 2021
Quasi-experimental research was conducted to examine the effect of game-based student response systems (GBSRS) on student achievement and self-efficacy in languages other than English (LOTE). The research employed a pretest-posttest, non-equivalent control group design in which 170 third and fourth-grade students participated in a 12-session…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
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Chan, Kan Kan – Early Childhood Education Journal, 2020
Tangible objects are devices that connect physical objects and digital worlds through tangible user interfaces. With the availability of tangible objects in the market, teacher education courses should be updated to provide opportunities for pre-service teachers to engage in digital environments; by these means, they can make more informed…
Descriptors: Early Childhood Education, Preservice Teachers, Content Analysis, Student Attitudes
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Karakaya Cirit, Didem – International Journal of Contemporary Educational Research, 2022
This paper analyzed Scratch projects developed by undergraduate students. The sample consisted of 22 child development students (18 women and four men) in the 2018-2019 academic year. The study adopted an action research design within the scope of a course titled "Teaching Science and Mathematics in Preschool Education." The research was…
Descriptors: Coding, Preschool Education, Computer Science Education, Computer Software
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Thangamani, Usha; Eu, Leong Kwan – Malaysian Online Journal of Educational Sciences, 2019
The purpose of this study is to determine the effects of dynamic geometry software Geometer's Sketchpad (GSP) on students' achievement in symmetry of two dimensional shapes. A total of 36 mixed ability Year 3 pupils from a primary school in a rural area of Kedah participated in the study. They were divided into two groups: the experimental group…
Descriptors: Teaching Methods, Computer Software, Educational Technology, Technology Uses in Education
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Batdi, Veli; Elaldi, Senel – International Journal of Research in Education and Science, 2020
This study aims to determine the effect of drama on social communication skills through the use of quantitative and qualitative research methods in a holistic approach. In the quantitative part of the research both the metaanalytic method and descriptive study were used. In the meta-analysis phase, 24 studies (2 articles, 19 MA theses and 3 Ph.D.…
Descriptors: Interpersonal Competence, Drama, Teaching Methods, Instructional Effectiveness
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