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Dan Sun; Chee-Kit Looi; Yan Li; Chengcong Zhu; Caifeng Zhu; Miaoting Cheng – Educational Technology Research and Development, 2024
In the current era where computational literacy holds significant relevance, a growing number of schools across the globe have placed emphasis on K-12 programming education. This field of education primarily comprises two distinct modalities--the block-based programming modality (BPM) and the text-based programming modality (TPM). Previous…
Descriptors: Programming, Student Behavior, Thinking Skills, Computation
Dan Sun; Chengcong Zhu; Fan Xu; Yan Li; Fan Ouyang; Miaoting Cheng – Journal of Educational Computing Research, 2024
Although previous research has provided some insights into the effects of block-based and text-based programming modalities, there is a dearth of a detailed, multi-dimensional analysis of the transition process from different introductory programming modalities to professional programming learning. This study employed a quasi-experimental design…
Descriptors: Programming, Secondary School Students, Computation, Thinking Skills
Qin, Chao; Liu, Yanjia; Zhang, Hemei – Journal of Computer Assisted Learning, 2023
Background: Being easy to learn and fun, block-based programming tools are widely used to teach students introductory programming. Scratch and LEGO robots are two popular block-based programming tools. However, the objects they manipulate are completely different. Scratch manipulates graphical virtual sprites, whereas LEGO robots manipulate…
Descriptors: Foreign Countries, Undergraduate Students, Learner Engagement, Robotics
Liu, Jun; Li, Qingyue; Sun, Xue; Zhu, Ziqi; Xu, Yanhua – Asia Pacific Journal of Education, 2023
Programming self-efficacy plays an important role in promoting interest in programming education among teenagers. Therefore, the purpose of this study was to examine to what extent family socioeconomic status, programming learning, programming teaching, and gender influence programming self-efficacy. A total of 851 upper-secondary-school students…
Descriptors: Programming, Computer Science Education, Self Efficacy, Foreign Countries
Xuanyan Zhong; Zehui Zhan – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study is to develop an intelligent tutoring system (ITS) for programming learning based on information tutoring feedback (ITF) to provide real-time guidance and feedback to self-directed learners during programming problem-solving and to improve learners' computational thinking. Design/methodology/approach: By…
Descriptors: Intelligent Tutoring Systems, Computer Science Education, Programming, Independent Study
Jiachu Ye; Xiaoyan Lai; Gary Ka Wai Wong; Nantian He – Educational Technology & Society, 2024
Computational thinking (CT) has attracted global research attention. However, the relationship between CT education and later aspirations in computing careers was less explored, and less attention was paid to understanding the intermediary role of computational identity. Based on social cognitive career theory, this study examined the…
Descriptors: Programming, Self Concept, Computer Science Education, Student Attitudes
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
Sun, Lihui; Hu, Linlin; Yang, Weipeng; Zhou, Danhua; Wang, Xiaoqian – Journal of Computer Assisted Learning, 2021
Computational thinking (CT) plays a vital role in the fields of science, technology, engineering and mathematics (STEM). However, whether students' learning attitude towards STEM is related to their CT skills remains unknown. Two studies were conducted to address this knowledge gap. In Study 1, we validated a newly developed STEM learning attitude…
Descriptors: STEM Education, Predictor Variables, Computer Science, Thinking Skills
Sun, Dan; Ouyang, Fan; Li, Yan; Chen, Hongyu – Journal of Educational Computing Research, 2021
Pair programming is a collaborative learning mode to foster novice learners' computer programming. Previous empirical research has reported contrasting conclusions about the effect of pair programming on student learning. To further understand students' pair programming, this study uses a mixed method to analyze three contrasting pairs'…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Junior High School Students
Sun, Dan; Ouyang, Fan; Li, Yan; Zhu, Caifeng – International Journal of STEM Education, 2021
Background: Unplugged programming is proved to be an effective means to foster the learner-centered programming learning. In addition to the final tests, learners' programming knowledge, skills, and capacities are primarily demonstrated throughout the programming process, particularly in the situation when they encounter challenges and problems.…
Descriptors: Programming, Secondary School Students, Secondary School Teachers, Knowledge Level
Gu, Lin; Ling, Guangming; Liu, Ou Lydia; Yang, Zhitong; Li, Guirong; Kardanova, Elena; Loyalka, Prashant – Assessment & Evaluation in Higher Education, 2021
We examine the effects of computer-based versus paper-based assessment of critical thinking skills, adapted from English (in the U.S.) to Chinese. Using data collected based on a random assignment between the two modes in multiple Chinese colleges, we investigate mode effects from multiple perspectives: mean scores, measurement precision, item…
Descriptors: Critical Thinking, Tests, Test Format, Computer Assisted Testing
Wang, Yanqing; Huang, Xinzhuo; Schunn, Christian Dieter; Zou, Yan; Ai, Wenguo – Higher Education: The International Journal of Higher Education Research, 2019
To maximize learners' performance promotion in flipped classroom, this research redesigns a flipped classroom with four integrated practices: speed response questions, teacher face-to-face counselling, independent practices and team projects. Using questionnaire (N = 66) and interview (N = 20) data, the model is tested in two undergraduate…
Descriptors: Blended Learning, Student Centered Learning, Student Attitudes, Instructional Design
Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
Tao, Jinsong; McClure, Stephen C.; Zhang, Xiaoxing; Waqas, Muhammad; Wen, Xishan – International Journal of Technology and Design Education, 2020
Assessments of new pedagogical practices usually rely on instructor oriented surveys and questionnaires to measure student perceptions of teaching methods; however, fixed response categories in structured questionnaires might bias results. This paper demonstrates a mixed methods approach using open and multi-dimensional scaling (MDS) for a…
Descriptors: Engineering Education, Multidimensional Scaling, Teaching Methods, Visualization
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