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Showing 1 to 15 of 175 results Save | Export
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Caitlin E. Smith Sockbeson – Management Teaching Review, 2024
Throughout the COVID-19 pandemic, faculty have had to restructure classes to new formats, and expectations of flexibility may remain if and when the pandemic subsides. Quizizz[TM] is an online platform for quizzing and interactive lessons suitable for in-person, online, and hybrid/hyflex classes. Quizizz, which is available for free or with an…
Descriptors: Tests, Internet, Learner Engagement, Learning Modalities
European University Association, 2023
This report summarises the findings of the EUA Learning & Teaching Thematic Peer Group "Needs and wellbeing of students and staff", which was active throughout 2022. It outlines aspects of a higher education institution's activities which the group identified as having the most influence on individual wellbeing. The group conducted…
Descriptors: College Students, School Personnel, Activities, Well Being
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Anderson, Lynn S.; Carter, Marcia J.; DiRenzo, Amy A. – Schole: A Journal of Leisure Studies and Recreation Education, 2022
This paper shares lessons learned and effective practices in online teaching and learning from veteran faculty and students in an online graduate therapeutic recreation program at SUNY Cortland, now in its sixth year (2020-2021). The number of students in online learning is growing and consists of a diverse group of adults working full and or…
Descriptors: Web Based Instruction, Electronic Learning, College Faculty, Graduate Students
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Pi-Sui Hsu; Reva Freedman; Darin Brockmann; Zachary Hueneke; Dean LaBarbera; Ben Kluga; Rui Zhang; Ian Sullivan; Margot Van Dyke – International Journal of Designs for Learning, 2022
The objective of this project was to address design gaps in previous programs that address scientific argumentation in middle schools. We adopted gamification mechanics (e.g., stimulus and response and progression) to design a computer-assisted program to better support students' development of scientific argumentation. In this paper, we describe…
Descriptors: Game Based Learning, Middle School Students, Persuasive Discourse, Science Education
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Susan M. King – Journal of Chemical Education, 2023
Active engagement is critical to student success in Organic Chemistry. In this paper, I trace the trajectory of student engagement in an introductory organic chemistry lecture series over the course of the COVID-19 pandemic. I detail my approach to cultivating student engagement in an online environment, evaluate the success of these approaches…
Descriptors: Organic Chemistry, Learner Engagement, COVID-19, Pandemics
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Minul Doluweera; Kiriheneappuhamilage Don Harindu Kusaljith Kirihene; Neluwa-Liyanage Ruwan Indika; Channa Nirmal Sirisena; Asel Helitha Jatunarachchi; Uthkarsha Chandrasena; Senumi Gihansa Dharmadasa; Amali Samaranayake; Vonara Gatharie Devendra; Vinudi Nimethma Edirisinghe; Thusharie Sugandhika Suresh; Sharmila Jayasena; Gracia Fe Budoy Yu; Crist John Pastor; Tharanga Thoradeniya – Biochemistry and Molecular Biology Education, 2024
The Federation of Asian and Oceanian Biochemists and Molecular Biologists (FAOBMB) and the College of Biochemists of Sri Lanka (CBSL) organized a virtual education symposium in 2021 funded by the International Union of Biochemistry and Molecular Biology (IUBMB). The parallel session named "Students' Perception" was attended by 188…
Descriptors: Student Attitudes, Electronic Learning, Science Education, STEM Education
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Corcoran, Charles – Journal of Instructional Pedagogies, 2022
On-line learning during the past three semesters, Spring, 2020 through Spring, 2021, has changed the educational delivery paradigm in higher education, perhaps forever. Hitherto, the literature regarding the efficacy of on-line vis-à-vis in-class learning has been affected by the self-selection bias of on-line learners. No longer. The past three…
Descriptors: COVID-19, Pandemics, Electronic Learning, In Person Learning
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Marini, Camilla; Agostino, Deborah; Simoni, Loretta – Journal of Museum Education, 2022
Value co-creation unfolds as a system of interactions in which the user and service provider play an active role in collaboratively creating values that go beyond economical and financial worth. Value co-creation is a growing trend in museums; however, little is known about how it can enhance educational activities, especially concerning digital…
Descriptors: Educational Technology, Educational Cooperation, Learning Activities, Design
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Camel, Valerie; Maillard, Marie-Noëlle; Descharles, Nicolas; Le Roux, Even; Cladière, Mathieu; Billault, Isabelle – Journal of Chemical Education, 2021
Educational resources that cover essential knowledge related to chemistry safety rules are openly accessible on the CHIMACTIV website (http://chimactiv.agroparistech.fr/). Organized into two online tracks, the content covers personal and collective protections, first aid, as well as the handling of hazardous chemicals. Being interactive and…
Descriptors: Open Educational Resources, Training Methods, Chemistry, Laboratory Safety
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Li, Yun; Sears, Nicholas A.; Murray, Ian V. J.; Yadav, Kamlesh K. – AERA Open, 2021
The medical education system in the United States has gone through a rapid transition to emergency remote teaching as a consequence of the COVID 19 pandemic. For the Engineering Medicine (EnMed) track of the College of Medicine at Texas A&M University, the most challenging aspects are the transition from in-class team-based learning (TBL) to…
Descriptors: Cooperative Learning, Medical Education, COVID-19, Pandemics
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Debanjan Mukherjee – Biomedical Engineering Education, 2021
Here we describe a systematic approach towards creating effective screencast based modules for teaching computational techniques in remote and online modalities. We adopted a multi-stage approach to create screencast videos that replaced in-person demos and active learning content in a finite element analysis based class. The stages include…
Descriptors: Educational Technology, Electronic Learning, Distance Education, Online Courses
Wiley, K.; Neisler, J.; Means, B. – Digital Promise, 2023
This report describes a 15-month collaboration between three Every Learner Everywhere partner organizations (Achieving the Dream, the American Association of Public and Land-grant Universities [APLU], and Digital Promise) and five colleges, all engaged in a research-practice partnership (RPP) around enhancing equity and digital learning in gateway…
Descriptors: Partnerships in Education, Theory Practice Relationship, Electronic Learning, Program Design
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Tammara Whitaker – Community College Journal of Research and Practice, 2023
This brief is rooted in the purpose and findings of a qualitative study that explored the experiences and perspectives of African-American/Black community college students in asynchronous online learning environments. A growing number of African-American/Black students are enrolling in California community colleges and online courses. However,…
Descriptors: African American Students, Community College Students, Online Courses, Electronic Learning
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Williams, Nicholas D.; Gallardo-Williams, Maria T.; Griffith, Emily H.; Bretz, Stacey Lowery – Journal of Chemical Education, 2022
Virtual reality (VR) lab experiences for organic chemistry were developed at NC State University as an accessibility tool for students who are unable to attend in-person laboratories due to disabilities, attendance challenges such as pregnancy or military deployment, or safety concerns. The resulting first-person VR experiences are immersive and…
Descriptors: Computer Simulation, Science Laboratories, Organic Chemistry, College Science
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Marvin, Michael C. – Biochemistry and Molecular Biology Education, 2020
This article illustrates the use of Microsoft OneNote as an Electronic Notebook for undergraduate biochemistry lab reports as well as student opinions of this use both before and during the online coursework shift during the pandemic.
Descriptors: Computer Software, Undergraduate Students, Biology, College Science
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