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Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Akhmad Habibi; Mailizar Mailizar; Lalu Nurul Yaqin; Turki Mesfer Alqahtani; Mukhlash Abrar; Budianto Hamuddin; Failasofah Failasofah – Journal of Technology and Science Education, 2024
This study examines the factors affecting the intention to use and actual use of YouTube in improving English-speaking skills in Indonesia. To meet the aims, we extended the theory of technology acceptance model (TAM); two external factors, subjective norms, and perceived enjoyment, to support the TAM variables (perceived ease of use, perceived…
Descriptors: Foreign Countries, College Students, English (Second Language), Language Skills
Al-Inbari, Fatima Abdullah Yahya; Al-Wasy, Baleigh Qassim Mohammed – Education and Information Technologies, 2023
Automated Writing Evaluation (AWE) is one of the machine techniques used for assessing learners' writing. Recently, this technique has been widely implemented for improving learners' editing strategies. Several studies have been conducted to compare self-editing with peer editing. However, only a few studies have compared automated peer and…
Descriptors: English Language Learners, Automation, Writing Evaluation, Peer Evaluation
Susanne Walan – International Journal of Technology and Design Education, 2025
Since the end of 2022, global discussions on Artificial Intelligence (AI) have surged, influencing diverse societal groups, such as teachers, students and policymakers. This case study focuses on Swedish primary school students aged 11-12. The aim is to examine their cognitive and affective perceptions of AI and their current usage. Data,…
Descriptors: Foreign Countries, Elementary School Students, Artificial Intelligence, Student Attitudes
Angelos Rodafinos; Vassilis Barkoukis; Katerina Tzafilkou; Despoina Ourda; Anastasios A. Economides; Maria Perifanou – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to examine the influence of digital competences, technology acceptance, and individual factors (gender and educational level) on academic achievement in Physical Education and Sports Science (PESS). Background: Prior research has established a positive correlation between digital competences and performance, but the…
Descriptors: Technological Literacy, Academic Achievement, Physical Education, Athletics
Yaru Meng; Hua Fu; Chuang Wang – Language Learning & Technology, 2024
There is growing literature on computerized dynamic assessment (C-DA) wherein individual items are accompanied by mediating prompts, but its effectiveness at fine-grained levels across time has not been explored sufficiently. This study constructed a computerized listening dynamic assessment (CLDA) system, where mediation was informed by an…
Descriptors: Computer Assisted Testing, Test Validity, Audio Equipment, Audiometric Tests
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Erümit, Ali Kürsat; Sahin, Güven – International Journal of Computer Science Education in Schools, 2020
This study is an investigation of the effects of plugged and unplugged activities in a programming course using the Programming in Seven Steps (PSS) model on pupils' satisfaction and activity type preferences. A case study method was used in the classroom was the case. Data included students' diary, their responses on semi-structured interview…
Descriptors: Student Attitudes, Preferences, Programming, Computer Science Education
Elliott, Haley; Brumbaugh, Klaire – Teaching and Learning in Communication Sciences & Disorders, 2021
Purpose: The purpose of this qualitative study was to document the experience of using a computer-based simulated (Simucase, 2019) learning opportunity in a Master of Science in speech-language pathology program. Method: Focus groups were held utilizing a semi-structured interview format. Themes were identified using a qualitative methodological…
Descriptors: Student Attitudes, Graduate Students, Speech Language Pathology, Educational Technology
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Lin, Hsin-Hui; Wang, Yu-Yin; Wang, Yi-Shun; Wang, Yu-Min – Interactive Learning Environments, 2020
The psychological effects of information technology (IT) use have been widely reported and assessed in the literature. However, although concerns are growing regarding the potential physiological impacts of IT use on the health of IT users, assessment of this issue is currently hampered by the lack of an appropriate information-system (IS)…
Descriptors: Physiology, Test Construction, At Risk Persons, Psychometrics
Alfadda, Hind Abdulaziz; Mahdi, Hassan Saleh – Journal of Psycholinguistic Research, 2021
The study uses technology acceptance model (TAM) to gain insights into user reactions to the technology adopted for language learning. The study aims to analyze the correlation between the variables of TAM on using Zoom application in language learning, in addition to examining how gender and experience influence the use of technology. The…
Descriptors: Undergraduate Students, Second Language Learning, English (Second Language), Electronic Learning
Wesely, Pamela; Plummer, Elizabeth – JALT CALL Journal, 2021
This quantitative study explored how secondary world language (WL) learners' attitudes about computer-assisted language learning (CALL) were related to their attitudes and self-confidence about their language class and the prevalence of computer usage in their language classroom. Research has suggested positive correlations between these factors,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Spanish
Mohammad, Abdul Moeed – International Journal of Mathematical Education in Science and Technology, 2019
We explore students choice of using computer algebra systems (CAS) in problem-solving relative to their self-reported attitude towards learning mathematics with CAS. Our research design is a case study of nine Norwegian upper-secondary mathematics students with a wide range of attitude towards CAS. Our findings on routine problems indicate that…
Descriptors: Computer Uses in Education, Student Attitudes, Problem Solving, Decision Making
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games