NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Cochrane, Thomas D. – ALT-J: Research in Learning Technology, 2010
This paper is a comparative account and analysis of three mobile Web 2.0 projects instigated within a tertiary learning environment during 2008. Following the successful instigation of a mobile Web 2.0 project in the third year of a Bachelor of Product Design course during semester one, similar projects were initiated in semester two within the…
Descriptors: Electronic Learning, Feedback (Response), Computer Uses in Education, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Simpson, Alyson – ALT-J: Research in Learning Technology, 2010
This paper reports on classroom-based research that was designed to monitor the integration of information and communication technology (ICT) in a teacher-guided collaborative online learning context to encourage students' critical response to literary texts. The study investigates the premise that an ICT project where children read books and then…
Descriptors: Electronic Learning, Online Courses, Educational Technology, Critical Thinking
Peer reviewed Peer reviewed
Direct linkDirect link
Woo, Karen; Gosper, Maree; McNeill, Margot; Preston, Greg; Green, David; Phillips, Rob – ALT-J: Research in Learning Technology, 2008
Web-based lecture technologies (WBLT) have gained popularity amongst universities in Australia as a tool for delivering lecture recordings to students in close to real time. This paper reports on a selection of results from a larger research project investigating the impact of WBLT on teaching and learning. Results show that while staff see the…
Descriptors: Distance Education, Online Courses, Foreign Countries, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Peer reviewed Peer reviewed
Direct linkDirect link
de Bakker, Gijs; Sloep, Peter; Jochems, Wim – ALT-J: Research in Learning Technology, 2007
Instant messaging (IM) is the term used to describe the technology through which "users can set up a list of partners who will be able to receive notes that pop up on their screens the moment one of them writes and hits the send button". While early use could be described as mainly for fun, IM today is a serious communication medium.…
Descriptors: Questionnaires, Access to Computers, Age Differences, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Mahmood, A. Kamil; Ferneley, Elaine – ALT-J: Research in Learning Technology, 2006
There is increasing interest in the use of animated agents in e-learning environments. However, empirical investigations of their use in online education are limited. Our aim is to provide an empirically based framework for the development and evaluation of animated agents in e-learning environments. Findings suggest a number of challenges,…
Descriptors: Animation, Computer Uses in Education, Online Courses, Educational Technology