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Showing 1 to 15 of 83 results Save | Export
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Danyang Zhang; Sara Hennessy; Pascual Pérez-Paredes – Computer Assisted Language Learning, 2025
The enormous importance of second language learning, paired with the rapid development of mobile-assisted language learning, has led to the increasing use of mobile dictionaries by English as a Foreign Language (EFL) learners at Chinese universities. Although many studies have explored the role of dictionaries in English language learning, few…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Dictionaries
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I-Fan Liu – Computer Assisted Language Learning, 2024
This study developed a realistic, interactive English blockade-running game that integrates virtual environments and mobile devices to conduct a collaborative and competitive contest to promote English learning among technical college students. In addition, it also explored students' learning effectiveness, perception of peer collaboration, and…
Descriptors: Foreign Countries, Vocational Schools, Technical Institutes, College Students
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Yen-Jung Chen; Liwei Hsu; Shao-wei Lu – Computer Assisted Language Learning, 2024
It is well known that teachers' feedback plays an important role in students' learning, as it enhances learners' cognitive development; yet there has been little research on how positive feedback given in the form of emojis works in computer-assisted language learning (CALL) courses. In this study, an experiment was designed to clarify how English…
Descriptors: Visual Aids, English (Second Language), Second Language Learning, Feedback (Response)
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Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
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Ali Soyoof; Barry Lee Reynolds; Kan Kan Chan; Wen-Ta Tseng; Kate McLay – Computer Assisted Language Learning, 2025
Research has shown that massively multiplayer online role-playing games (MMORPGs) have the potential to offer language learning opportunities. However, there is a dearth of research exploring student attitudes about the potential of these games for language learning. We used the language learning principles framework proposed by Brown and Lee…
Descriptors: Foreign Countries, Computer Games, English (Second Language), Second Language Learning
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Chen Chen; Yifeng Yuan – Computer Assisted Language Learning, 2025
This study explores the effectiveness of Virtual Reality (VR) in Chinese as a second language (CSL) vocabulary learning from the international students' perspective. A new theoretical framework of VR-based vocabulary learning was designed and verified to serve the investigation. A total of 30 international students learning CSL in a Chinese…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Computer Simulation
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Andrew Philpott; Jeong-Bae Son – Computer Assisted Language Learning, 2024
The study reported in this article investigated the use of quest-based learning (QBL) in a gamified English as a foreign language (EFL) course at a Japanese university. A mixed methods research design was utilised to explore the effect purposely designed quests can have on EFL students' foreign language (FL) motivation. The study was conducted…
Descriptors: College Students, Foreign Countries, English Language Learners, English (Second Language)
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Ke Li; Mark Peterson; Qiao Wang – Computer Assisted Language Learning, 2024
This study applies Activity Theory to describe and analyze an out-of-school project in which eight Chinese university students utilized a massively multiplayer online game (MMOG) to learn English. Based on data collected through questionnaires, gaming journals, gaming recordings and interviews, thematic analysis was performed to identify the…
Descriptors: Informal Education, Second Language Learning, Video Games, College Students
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Aloraini, Nouf; Cardoso, Walcir – Computer Assisted Language Learning, 2022
The literature on students' perceptions towards using Social Media (SM) for language learning reports mixed findings: while some studies indicate learners' positive perceptions of their use for academic purposes (e.g., Bani-Hani et al.), others suggest that learners' perceptions might vary due to their proficiency in the language (e.g., Gamble…
Descriptors: College Students, English Language Learners, Foreign Countries, Social Media
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Guangxiang Liu; Chaojun Ma; Jie Bao; Zhixin Liu – Computer Assisted Language Learning, 2025
Utilizing a structural equation modeling approach, this article aims to examine the dynamics between Informal Digital Learning of English (IDLE) and Intercultural Competence (ICC). Altogether, 1490 Chinese college students from different types of universities in China answered the self-developed and validated IDLE-ICC questionnaire. The results…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Intercultural Communication
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Yue Zhang; Guangxiang Liu – Computer Assisted Language Learning, 2024
Informal digital learning of English (IDLE) is an increasingly important subfield of inquiry in Computer-Assisted Language Learning (CALL) for its concentration on the language learning practices of the digital native EFL students in out-of-class contexts. Attention in mainstream research of IDLE has been directed to (meta)cognition, learning…
Descriptors: Informal Education, English (Second Language), Second Language Learning, Second Language Instruction
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Zhai, Na; Ma, Xiaomei – Computer Assisted Language Learning, 2022
Automated writing evaluation (AWE) has been used increasingly to provide feedback on student writing. Previous research typically focused on its inter-rater reliability with human graders and validation frameworks. The limited body of research has only discussed students' attitudes or perceptions in general. A systematic investigation of the…
Descriptors: Automation, Writing Evaluation, Feedback (Response), College Students
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Zheng, Chunping; Wang, Lili; Chai, Ching Sing – Computer Assisted Language Learning, 2023
Although formative assessment has been recognized as an effective way for improving learning, scant attention has been paid to the specific design on the sequence of applying formative assessment practice in computer-assisted language learning (CALL). Even less emphasis has been devoted to the cognitive and affective outcomes of different orders…
Descriptors: Self Evaluation (Individuals), Peer Evaluation, Video Technology, Formative Evaluation
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Yoshida, Reiko – Computer Assisted Language Learning, 2022
The paper examines the emotions of 15 learners of Japanese across seven weekly online text chats in Japanese with native Japanese speakers, and the factors that caused their emotions. The data came from questionnaires about the learners' biodata and previous experiences of text chats, weekly reports about their chats, transcripts of the chats, and…
Descriptors: Emotional Response, Second Language Learning, Japanese, Synchronous Communication
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Marjan Ebadijalal; Nouroddin Yousofi – Computer Assisted Language Learning, 2024
The current mixed-methods study aimed at incorporating a virtual reality (VR) tool (i.e. Google Expeditions) into the writing process of Iranian English as a foreign language (EFL) learners, examining its impact on their writing motivation and performance. To that end, 42 EFL learners were randomly assigned to experimental and control groups,…
Descriptors: Computer Software, Maps, Geography, English (Second Language)
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